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Map Details
Release: Beta
Version: b4
Filesize: 16 mb
Players: 32
Theme: Not Specified
Time of Day: Night/Dark
Season: Not Specified
Weather: Other/Not Specified
Textures: Standard
Meshes: Not Specified
Map Size: Large
Environment: Indoors, Outdoors
Effects: Background Music
Misc. Features: None/Not Specified
Classes: None/Not Specified
DevNotes
Valve Hammer Editor
zf_dustbowl_b4
A modified version of Dustbowl for the Zombie Fortress Sourcemod plugin.
Added by...
Key Authors
Axl
Valve
Category: TF2 > Zombie Fortress
Tags: zombie fortress, dustbowl, zf_dustbowl, axls tf2
Added 8 months ago - last modified 2 months ago
3,985 views, 1,183 downloads (Stats)
Author's Readme/Notes:
This map is designed for the Zombie Fortress SourceMod Plugin created by Sirot.

Objective: The survivors (Red Team) must try and capture all 6 control points without being killed by zombies (Blu Team).

Gameplay
-Game starts with %90 Survivors. Survivors must try to capture all 6 control points alive.
-Zombies have respawn points all around the cp that is currently in play.
-Control points take 60 seconds to cap.
-There is no setup time in between areas like normal dbowl. Just one round, with all 6 control points to capture.
-The environment is now very dark and spooky with scary music that changes, the further the survivors get.

*Important Note To Server Admins*
Running this map with the default ZF survivor ratio of %60 makes the game VERY UNBALANCED in favor of the zombie team. Please read the supplied text file on how to adjust the ratio for this map. Thanks.
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(16 mb)
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2 months ago
MoggieX [UKMD]



Pros: Syunning map
Cons: No fog controller :(

Team Leader of the LARGEST UK CSS Clan
4 months ago
BS1



Pros: Very fun, i like the additions to the map. Screamers are nice also.
Cons: Lighting
Improvements: Its a bit hard to see in some spots.
Notes: Turn Goldrush into a ZF map!

-ADHD-
5 months ago
Mr. Am/Pm



Pros: Almost Everything!
Cons: Screamers (not really a con) ;P
Improvements: Delete some transparent walls in some places (BLU Team spawns)
Notes: Make more edits of some maps to Zombie Fortress Mod

Clock Master
6 months ago



Played this today, masterpiece.

Hi :P.
8 months ago
XH8



This map is awesome! Have lots of fun playing on it. Are you planning to turn another map into ZF style (darkness, scary music, etc.)? E.g. gravelpit. It would be very great.

Bananite
8 months ago
Axl_TF2



@Haptic

Thx man glad you like the map. It's definitely not a walk in the park for the survivors right now. It's difficult to balance when a spy can go and kill off 4 survivors in a split second.

I agree cap 2 is a bit dark. That will change in b5. The tunnels were purposely made dark though. I wanted to give players a choice there... The right tunnel in area 2 is almost completely dark and unsafe for survivors, but it does have a full medpack at the top, while the left tunnel is fully lit but has no hp.

Im going try and do more balancing like that with the lighting in the next vers. Thx for the input.


Axls TF2 - Where 2fort is a BAD thing.
8 months ago



This is a very good remake. I'm starting off by saying I just tested it today, and had lots of fun.

The design is kinda like dustbowls, only harder to see. It gives to the feeling tough.

The gameplay is fun, but sometimes it can be hard for the survivors to get to certain parts (stage 2 cap 2 :P).

The lighting look great, but there is some places that look alittle to dark, like the tunnels in stage 2 and 3. The control Point on stage 2 looks wierd, but it's really fun. You can go up there to, and if you are a spy zombie it's an easy backstab place. :)

The music playing is nice, I really love the halloween theme, it gives alot to the feeling, wish more maps had that. :)
Overall, it's a good map with some flaws.


Ignis lamnia lammina lamna.
8 months ago
Axl_TF2



Posted by Fearlezz
However the cp in the last picture does really look misplaced. And should really be fixed. I do not like how its been moved.


The zombie team in ZF only have melee weapons, so keeping the CP at it's normal position up top there would be too difficult for them to reach alive. So instead of redesigning the CP on the ground all nice and neat I gave it a look as if it had been pushed off it's perch by someone...or some thing.

I'm scared, hold me!

Axls TF2 - Where 2fort is a BAD thing.
8 months ago



Love to see the new environment for Dustbowl, all cold and feels chilly.


blank.
8 months ago
Fearlezz



This version of dustbowl looks great. It defently look good in the dark. However the cp in the last picture does really look misplaced. And should really be fixed. I do not like how its been moved.


Mappin' for life
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9.5/10
bScore
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Axl_TF2
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Axls TF2 - Where 2fort is a BAD thing.
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