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Map Details Release: Final Version: 1.0 Filesize: 2 mb Players: Not Specified Time of Day: Day/Light Textures: Standard Meshes: Not Specified Map Size: Small Environment: Indoors, Outdoors Effects: None/Not Specified Classes: None/Not Specified Devnotes No details were entered |
zf_skyline
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| Category: TF2 > Zombie Fortress |
| Tags: zombie, control point, fortress, dusk |
| Added 1 year ago - last modified 6 months ago |
| 671 views, 146 downloads, 4 comments, 0 favorites |
Author's Readme/Notes:
The red team must capture two control points to win the round. The first CP is unique in that it can be captured from any of three points. Two are aboveground on the roofs of two buildings which can only be reached by the red team by climbing up two very open staircases. Blue team scouts can jump over the edge of their spawn onto a short bridge that leads to the CPs as well. The third capture zone is underground in a "laboratory" that is reached by means of a large flooded room.
Once the first point is capped, the red team must rush down to the sewers by means of two staircases, or four holes in the ground that are kept in buildings aboveground, and capture the last CP in the train yard. It's a very quick cap, so defending this will be very difficult for the zombie team.
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