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Map Details
Release: Beta
Version: RC2
Filesize: 44 mb
Players: 32
Theme: Forest/Parkland/Jungle
Time of Day: Day/Light
Season: Summer
Weather: Cloudy
Textures: Custom
Meshes: Custom
Map Size: Large
Environment: Indoors, Outdoors
Effects: Color Correction, High Dynamic Range(HDR), Volumetric Fog
Misc. Features: Ambient Sounds, Skybox
Classes: Scout, Soldier, Pyro, Heavy, Engineer, Medic, Sniper, Spy
DevNotes
No details were entered
pl_cashworks
A Long and winded payload map and a struggle for power over the region.
Added by...
Key Authors
eerieone
Category: TF2 > Payload
Tags: height advantage, serpentines, payload, bankjob, alpine, lumberyard, sawmill, mountainside
Added 8 months ago - last modified 14 days ago
18,375 views, 5,426 downloads (Stats)
Author's Readme/Notes:
PL_CASHWORKS_RC2

sry for the long delay, was pretty busy

FIXES:
* once again framerates via func_occluder
* added final fx-explosion by jive turkey
* added 3d-eagle-prop by Nik replaced eagle-texture
* readjusted vault-explosion-sound by Tomster
* slightly reduced respawntime for red to defend cp3&4
* changed ammopack at cp3 to a full-ammo-pack
* changed some visuals at construction site
* slight visual changes on building 03
* tons of minor visual bugs corrected
* big crate near cp4 is now accessable without having to duckjump, just walk in
* added ammo-pack there to support defensive structures at that point

Hope you dig it

FLYTHROUGHS:
http://www.youtube.com/watch?v=VFtE4CHbwTg&feature=channel_page
http://www.youtube.com/watch?v=z1bOnERM4ZA&feature=channel

QUICKTIME 360° Panorama
http://www.shareaec.com/v/33714/Panoramic-VR/pl_cashworks_b3-pano1
http://www.shareaec.com/v/33715/Panoramic-VR/pl_cashworks_b3-pano2
http://www.shareaec.com/v/33716/Panoramic-VR/pl_cashworks_b3-pano3
http://www.shareaec.com/v/33717/Panoramic-VR/pl_cashworks_b3-pano4
http://www.shareaec.com/v/33718/Panoramic-VR/pl_cashworks_b3-pano5
http://www.shareaec.com/v/33720/Panoramic-VR/pl_cashworks_b3-pano6
http://www.shareaec.com/v/33721/Panoramic-VR/pl_cashworks_b3-pano7


__________________

Work in Progress
__________________


Thanks for moral and technical support:
From TF2MAPS.NET: FLOOR_MASTER, NoHeroes, Mangy Carface, bob+M|M+, TheDarkerSideofYourShadow, VoidSkull, Arhurt, Youme, S3BBO L1C1OUS, flubber, Chilly, Baysin, Altaco, Dox, BlasterMasterPsi, and everyone i forgot

Credit and giant thx:
Moe012 for custom logos and eagle and several implemented ideas
Tomster custom Vault Sound
Atresia for the custom Cap-Signs

And of course: a big thx to every Admin running the map

_________

Earlier Changelog & MapList-Thumb included in zip
DOWNLOAD
(44 mb)
Feedback
Page of 11   1 2 3 4 ... 9 10 11 Next Page
14 days ago
eerieone



RC2 out!!!

the more you know...
1 month ago
chkronke



Great map, practically near-perfect. a couple problems though:

the first door on red team sometimes doesn't show animation for opening when it really already has.

minor clipping issues at building at bottom of winding path

and a very minor complaint: spray's on the slanted wall at the top of the winding path are upside down

but seriously, great job on this map!!

Bananite
2 months ago
eerieone



PL_Cashworks_RC out now! :)

the more you know...
3 months ago
eerieone



I am well aware of the fps problem, i had to sacrifice some frames to publish the quickfix
this will be strongly addressed in the next release

i will not implement stairs leading up into the building, there were stairs in a2/a3, and blu could not advance because they were repeatedly crushed by red from behind as it is, i see red holding the zig-zag way pretty well in many cases

the more you know...
3 months ago
Crap CMZ



I have always liked this map, but I have two complaints/problems with the latest release (and several previous releases for one of the comments).

1. I would really like to have at least one set of the stairs that let red get behind blu (back up at the top of the hill) back. As it is right now, blu can get well behind red (with engineers setting up sgs behind red's forward spawn without ever even being seen until red's respawn gets pushed back, but only red scouts, soldiers and demomen have the ability to get behind blu once they cap the point at the bottom of the hill and push red back (or even before capping then point when most of the fighting is happening on the hill).

2. The new version REALLY needs to be optimized. Those of us with "less than cutting edge" systems are really hit hard with the newest version. The map was always a little on the heavy side, but I literally get 14fps or less in some areas of the map now.

1st item is obviously optional and a gameplay/designer decision, and just my own personal preference, but I really hope the map gets optimized. I love the map, and enjoy playing it, but as it stands with the newest release I may as well leave the server when it comes up now because of how bad my fps gets.

That's the only reason my assessment score is lower than it otherwise would be.

Semper ubi sub ubi
3 months ago
josephohsnap



Please Please Please finish this map so valve can bundle it with the sniper pack. I want dozens of servers to be playing this map at any given time.

i have no specialties
3 months ago
queeg500



Pros: Excellent map, one my favourites

Bananite
3 months ago
Ghost_Zero



Pros: Absolutely amazing, wonderful map.
Cons: None, it's just awesome.
Notes: This should be in the next class update. ;)

Cake.
3 months ago
gsj-br



Pros: The whole idea. The map is great, well detailed and balanced. I just love it.
Cons: I used the run this map on a custom server that I admin. Well, this map use to lag my server so much... that is why i need it to retire from the cycle.
Improvements: Anything to improve the FPS and make the map more suitable for "slower" servers.
Notes: Please, reduce filesize and optmize the map. The map itself itīs great. Congrats. Sorry my english mistakes.

Bananite
4 months ago
eerieone



BETA 3 OUT!!! :)

the more you know...
104 records
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Assessment
Critic Rating [+]
8.8/10
User Rating [+]
9.4/10
bScore
9.16/10
Wrapup: "halfacre"
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Stamps
This Map in a nutshell...
Creative & Amazing
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Added by...
eerieone
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the more you know...
Ranked 2839th with 651 points.

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Drudge
652 points

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Joined 20 Oct 2008

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