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Map Details Release: Final Version: 4.0 Filesize: 20 mb Players: 32 Time of Day: Twilight/Dull Textures: Custom Meshes: Custom Map Size: Large Environment: Indoors, Outdoors Effects: Color Correction, High Dynamic Range(HDR), Volumetric Fog Classes: None/Not Specified Devnotes No details were entered |
cp_observatory4Gravelpit with a Steel twist
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| Category: TF2 > Control Point |
| Tags: cp, observatory, attack, defend, rocket, alpine, final, 4, icarus |
| Added 1 year ago - last modified 12 months ago |
| 6,877 views, 1,630 downloads, 33 comments, 1 favorite |
Author's Readme/Notes:
Welcome to Observatory! I was inspired by Steel, but noticed some negativity towards it over it's complexity. I also love Gravel Pit, but wanted to make a map where there was more incentive to defend both A and B.
My goal in Observatory is to have a map with deeper strategic value within a rather simple layout. BLU gets to choose what kind of advantage they want when assaulting C, and RED must shift their forces to counter BLU's assaults. Just remember, a team that only defends C is bound for failure!
I hope you enjoy my first map!
Objective:
- RED team wins by defending C.
- BLU team wins by capturing C before the time runs out.
Other Notes:
- Capturing A opens a path directly to C
- Capturing B destroys RED's bridge to C, and opens additional paths to the control room
- C cannot be captured until either A or B is captured.
- RED team cannot regain control of a point once BLU has captured it.
I did not really want to release another version, but this came with requests from several people to make Point C easier to defend.
Changes for Version 4:
-Edges of the fences on B are now more distinguishable
-Moved pickups on B more towards defenders
-Removed first floor interior hallways
-Reduced cap time on C
Special thanks to everyone, especially the [-Q-] clan and the Dejavu clan for their continued support. |
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