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Release: Final Version: 1.0 Filesize: 14 mb Players: 32 Time of Day: Day/Light Textures: Standard Meshes: Standard Map Size: Medium Environment: Outdoors Effects: High Dynamic Range(HDR) Classes: None/Not Specified No details were entered |
arena_dust The definitive TF2 rendition of the classic CS map, given new life and unique personality in Arena Mode, with TF-themed architecture to climb on, new nooks and crannies to fight from.
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| Category: TF2 > Arena |
| Tags: dust, daylight |
| Added 10 months ago |
| 2,780 views, 475 downloads (Stats) |
Author's Readme/Notes:Some others may have tried porting the classic CS map de_dust by David Johnston, to TFC and others. This is the definitive Team Fortress 2 rendition, given new life and unique personality in the TF2 universe. Originally coming from Counter-Strike, Dust makes the most sense as an Arena Mode map.
Being an entirely ground-based game, CS never had to worry much about the vertical axis. Now you can jump onto buildings, even sticky-jump across huge swaths of the map, if that's something you want to spend the health on! If you do get onto the roof, you'll find that the central building has a few holes in the top to allow light in (and whatever else an enterprising Soldier or Demoman might want to drop). Adding TF-themed architecture to the map has also created new nooks and crannies to fight from, and the narrow choke points from the original will be perfect for camping pyros.
I would love any feedback from anyone playing this map! I think it's a blast to play on, but I'm always looking to make it better, so please let me know what you think. |
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