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Map Details
Release: Beta
Version: 1.0
Filesize: 8 mb
Players: 32
Theme: Facility/Industrial
Time of Day: Day/Light
Season: Winter
Textures: Standard
Meshes: Not Specified
Map Size: Medium
Environment: Indoors, Outdoors
Effects: None/Not Specified
Misc. Features: Ambient Sounds, Skybox
Weapons: Knives, Pistols, Shotguns, SMGs, Rifles, Sniper Rifles, Machine Guns, Grenades
Devnotes
No details were entered
de_dakota_b1
Added by...
Key Authors
Pisnorone
Category: CS:S > Bomb/Defuse
Tags: snow, bunker, underground, day, dakota, bomb, defuse, secret, base
Added 1 year ago
725 views, 163 downloads, 5 comments, 0 favorites
Author's Readme/Notes:

First release. This map is still in beta.
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(8 mb)
Feedback
1 year ago



Pros: nicely done, nice design, decent layout, good name, great work over all.

cons & improvements: I made a custom nav file for this map and it showed me a few things... the red warnings in the console should be addressed and there are 8 invalid CT spawn points. Usually this is an easy fix. just raise all the spawn points 2 units.

The biggest thing that needs to be fixed are the 2 tall ladders in the elevator shaft. The area around them is too small for the bots to negotiate the ladders. Unfortunately it is the only way the CT want to go. They cluster at the ladder and die in a pile. This keeps me from seeing how the game play is on your map. I think it will be great once this issue is resolved however. I know you leave for IRAQ tomorrow I hope you will have the time and means to work on your map while you are there.

I think there should be another way into the complex for the CT perhaps a ladder near the retracting roof? The bots can't operate push-buttons in case you didn't know.
I think another way in will keep the strangle points down.

I personally like maps with 3 hostage rescue zones or 3 bomb sites. I couldn't find the third one though.

I concur that the upper ramp should go somewhere, perhaps to the alternate way in...

It snows in the upper rooms.

I like the deluxe hallways by T spawn they look like they will be great for close quarters strafe battles. I can't see the offices there coming in to play much they are too far from the tasks at hand.

There was a lot of extraneous mesh outside of the playing area on the surface there was even mesh up in some of the trees. I think you can seal the chain link fence area to stop that.

I am anxious to play the map when the ladder areas are expanded to see if game-play is as good as I suspect it will be.

Notes: with a little mapping-up I believe this will be a superlative final product. Great effort ...



will kill 4 \!/
1 year ago
TheApexi



Pros: custom models, snow effect, attention to detail, a buyzone,
Cons: fences aren't aligned, one or two ambient sounds, bad cubemaps, random trigger_hurt sometimes bad fps, no radar, more than two bombsites, some trees look flat, projector keeps going after it is shot, lights a little close to walls and such, a very confusing map, i got lost looking for spots, same textures throughout map, misaligned textures, most hallways are very plain and boring, walkway randomly stops
Improvements: more ambient sounds, more cubemaps around the map, delete random trigger_hurt, fix fps problem, make a radar, make it so when the projector is destroyed the slide stops too, limit bombsites to two, fix the flat trees, change some textures, align textures, add more detail to hallways, put a door to where the upper walkway just randomly stops
Notes: not bad for a beta


Addicted? Get your fix at Mapjunkies
1 year ago



Pros: Looks really great for a beta released map!
Cons: N/A
Improvements: I think you should just add some ambiance sound for a great feeling gameplay!
Effects like HDR and some misc features...more props...
Notes: I like your style...real good for your 1st release!
Keep Up and finish this good map!


Let The Hunt Begin
1 year ago
RA7



Looks sweet but needs sum extra sounds and more variance in the lightning.

Bananite
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Critic Rating [+]
7.8/10
User Rating [+]
10/10
bScore
8.92/10
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Added by...
PISNORONE
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Bananite

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