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Map Details Release: Alpha Version: 1.0 Filesize: 5 mb Players: 24 Time of Day: Day/Light Textures: Standard Meshes: Standard Map Size: Small Environment: Outdoors Effects: High Dynamic Range(HDR) Classes: None/Not Specified Devnotes Inspired by Geese's stage in Real Bout: Fatal Fury |
arena_geese_tower_a1It's a fast paced map and relatively simple, and (hopefully) won't have as much hide and seeking.
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| Category: TF2 > Arena |
| Tags: arena, geese, snk |
| Added 1 year ago - last modified 1 year ago |
| 378 views, 66 downloads, 3 comments, 0 favorites |
Author's Readme/Notes:
The idea came around when I started to look into mapping. I wanted to make a map where I can apply some things from other games I play into TF2. I play a fighting game series called "King of Fighters" a lot, and I wanted to bring something from the creator into TF2.
And Geese Tower was created.
I'm not going to elaborate why there's this Geese guy and why a tower is made. You can wiki that here: http://en.wikipedia.org/wiki/Geese_Howard
It actually started as a koth map but then work and apathy settled in and I was probably about 60% done by then. It started off as an ambitious project, it had breakable guardrails, a ground floor where you can access by falling off the tower (and not die), and Geese's RAGING STORM after the point is capped.
A lot has changed since then, the map became an arena map when the gamemode came along, then the Raging Storm needs to get changed to appearing when the CP is available. And then falling off the tower equals death.
The saddest part was the breakable guardrails because they are seriously hindering compile time. Now they're just standard guardrails.
This is a hectic map where obviously most of the focus is going to be on the tower itself. It's not really big and there's not much hiding places. I reckon that at an open area like this, some classes may have a disadvantage.
The map's design is based on the Real Bout: Fatal Fury Geese stage. The basic design is in this map. Other designs were considered but eventually I chose this one. |
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