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Map Details
Release: Final
Version: 1.0
Filesize: 795 kb
Players: 32
Time of Day: Twilight/Dull
Textures: Not Specified
Meshes: Not Specified
Map Size: Small
Environment: Outdoors
Effects: None/Not Specified
Classes: None/Not Specified
DevNotes
No details were entered
arena_rock2
An arena map..
Added by...




Brought to you by...
Key Authors
jjjrmy
Category: TF2 > Arena
Tags: arena, rock, 2, jjjrmy, noobs
Added 10 months ago
430 views, 56 downloads (Stats)
Author's Readme/Notes:
Have fun.. Give me some feedback, I wanna know what to include in the next version of this map..
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(795 kb)
Feedback
10 months ago
Blackjackjulian



Posted by jermy
...maybe having like a lift in each spawn so you can get back up... Maybe but the bridge higher and have a ramp to get up there so each team can't see each other..


Those ideas sound good, maybe make a larger spawn with ramps up and down, since anyone can enter them.


Cc2iscooL's Map Surveyor: I Run TF2 Maps
10 months ago



Posted by Blackjackjulian

Pros: Unique lighting, and a unique style, but not at all hard to see, this makes for an interesting map. I like the idea of the trap fall, in that you have to be careful or risk being useless......

Well, thanks I was thinking of doing something about that.. And in the third version I am putting spawns on thhe bottom and maybe having like a lift in each spawn so you can get back up... And on the sides, I also made a sniper place, so yeah.. Maybe but the bridge higher and have a ramp to get up there so each team can't see each other.. But thanks for the ideas for improvement..

FTW = For The Wolf
10 months ago
Blackjackjulian



Pros: Unique lighting, and a unique style, but not at all hard to see, this makes for an interesting map. I like the idea of the trap fall, in that you have to be careful or risk being useless to your team.
Cons: The trapfall will start to piss people off pretty fast. Having fall damage in arena is annoying enough, but not being able to get back up might make people leave servers.
Also - a good Sniper or two will rip through the entire enemy team, or a good Soldier/Pyro can knock them all off, essentially putting them out of the game.
Improvements: Ramps. I know it sort of takes away from the spirit of the bridge, but being able to flank your enemy is vital in arena. Maybe make there be a fence directly in front of each spawn door, so it's not just a mass of spawnkills.
Notes: Very simple, and nice to look at, but arena needs a place for all classes and more than one class is just a walking target here.


Cc2iscooL's Map Surveyor: I Run TF2 Maps
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Assessment
Critic Rating [+]
7.5/10
bScore
7.50/10
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Brought to you by...
noobs!ncorporated
We work it up, like a noob
Membership: On Request
Primary Skills: Coding/Scripting, Graphic Design, Mapping, Modelling, Texturing
Inception: 2 years ago
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