Posted by The Magic Potato
O_O YOU????
(Kenon btw.)
Yes, me!
Posted by The Magic Potato
Anyways, judging...
For one, lighting is your friend. After mapping with lights, the difference is greatly noticable.
Haven't bothered yet. I know how to add lighting, look at my other map.
Posted by The Magic Potato
A little issue that might come up is that Blu's spawn can be camped by a red demoman pretty easily. His grenades fire nicely into the enemy spawnroom.
I don't know if that'll be a problem or not.
Gah D:
Posted by The Magic Potato
Another problem, this one graphical and also with blu's spawnroom is the respawnroomvisualiser. You know how to make displacements, so this should be easy. The device you use for displacements also can be used to apply textures to single faces. It can also change the scale of them, and stretch them to the size needed. I believe there is a "scale to fit" button on that, which you can use to make the visualiser texture not repeat. I'm not 100% certain of this though.
I know how to use the brush face tool, in fact, I've used it a lot in this map. I forgot to change the visualizer texture. And for some reason, the texture shows up fine in Hammer when the computer it is running on doesn't support DX9 well for TF2. The white texture isn't exactly helpful in telling me. *considers running off to developer.valvesoftware.com*
Posted by The Magic Potato
Also, the ground in itself is pretty unnatural. I suggest doing some cleaning up of this, making it grassy in areas where it might seem more fit (Slightly away from the tracks).
I'm gonna do a quick thing in hammer just to show you how I think it would work.
http://64digits.com/users/Kenon/a2h.png
k.
Posted by The Magic Potato
But yeah, Add light, work on texturing on the inside, change the displacements on the ground some, add ammo boxes/hp boxes, and just do some more graphical updates.
This release was a bit rushed, and anyway, noticed the word "alpha"...? =/
Posted by The Magic Potato
Oh right, you also have an error with the cart objects. It doesn't display the players on the cart. Make sure the inputs are right to the team_track_watcher entity.
Fix'd.
Posted by The Magic Potato
Glad to see someone I know also mapping :D. Good luck!
Thanks!
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Current changelog for a2:
* Changed cart speed to more accurately reflect Goldrush payload cart settings
* Changed train watcher to more accurately reflect Goldrush payload cart settings
* Added flashing light from the official maps for when the payload cart is moving
* HUD now displays players standing near car