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Map Details
Release: Beta
Version: 2.1
Filesize: 14 mb
Players: 24
Time of Day: Day/Light
Textures: Standard
Meshes: Standard
Map Size: Medium
Environment: Indoors, Outdoors
Effects: Background Music, Color Correction, High Dynamic Range(HDR)
Classes: None/Not Specified
Devnotes
No details were entered
cp_yahlab_v2.1
Secret Rocket Laboratory
Added by...
Key Authors
moulourhollywood
Category: TF2 > Control Point
Tags: capture, street, hangard, laboratory, elevator, rocket, secret
Added 1 year ago - last modified 1 year ago
1,500 views, 151 downloads, 5 comments, 0 favorites
Author's Readme/Notes:

This map has been full compiled (VBSP VVIS VRAD HDR)

The version2 of my first map, but completely new:

-more big
-more details
-more ways
-more health & ammo packs
-more classes fun play


------------------------------
update 29/08/2008
------------------------------
version 2.1

HDR brightness -> fixed
tonemap -> works (I hope)
progressive spawns -> added
point time -> fixed
more vvis optimisation -> added

------------------------------
update 09/09/2008
------------------------------
video
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(14 mb)
Feedback
1 year ago
Kilitchikou



Great map !

Bananite
1 year ago
CaffeinePowered



Pros: Well detailed, good layout for the points, interesting design.
Cons: Somewhat confusing, HDR way too bright in some areas.

Some areas of the map could be completely cut out without missing them (ie vents) and the center point takes a very long time to capture in comparison to the 4th and 5th points.

I think you also need some kind of moving spawn with this map, once one team starts to push on another it becomes a real hike to mount any offense on the last point, especially with their spawn in front of it instead of behind it.

More ways for both teams to get to Cap 2/4 would also help
Improvements: See cons, I think this map has good potential, you just need to fix a few things to lower the amount of down time players have.

mmm....coffee
1 year ago
clafouti



Notes: great map!

Bananite
1 year ago
Noise



Pros: Very clean map, well laid out. The circle room cap point is very fun.
Cons: Cap point timings seem a little long, but I need to play it more before I make that call.
Improvements: None. Solid map, good ammo/health distribution.


Apeeling Member
1 year ago
DJive



Looks good, Ive yet to play but from a few of the screenshots feels dark. Keep it up though! *link edited because helping a mapper with tutorials is not allowed. best of luck!

aesthetics
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Critic Rating [+]
8/10
User Rating [+]
9.4/10
bScore
8.71/10
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Added by...
MouloudHollywood
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Bananite

Drudge
249 points

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Joined 3 Jan 2008

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