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Map Details
Release: Alpha
Version: 1.0
Filesize: 1 mb
Players: Not Specified
Time of Day: Twilight/Dull
Textures: Standard
Meshes: Standard
Map Size: Small
Environment: Indoors
Effects: High Dynamic Range(HDR)
Classes: None/Not Specified
DevNotes
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ctf_courier
A high-speed offensive indoor reverse-ctf map
Added by...
Key Authors
shinymans
Category: TF2 > Capture the Flag
Tags: indoors, reverse ctf, ctf, offense, teamwork, midfield
Added 11 months ago - last modified 11 months ago
716 views, 57 downloads (Stats)
Author's Readme/Notes:
VERSION 1.51 NOW WITH AWESOME LIGHTING AND MORE DETAILING

NOTE: THIS MAP WAS CALLED ctf_delivery UNTIL I FOUND OUT THE NAME WAS TAKEN

Alright, this is the alpha of my first map ever, CTF_courier, I have tried to make the map as offensively orientated as possible, so the map follows the reverse ctf (cap zone in enemy base) formula instead of the standard

the map is designed so that rounds will end quickly and that constantly attacking is the only way to win

even though this is my first map still feel free to chew me out about minor details, I need to know this stuff!

KNOWN BUGS
there might be a few dev textures hidden around the place, please email me a screenshot so i can get all of them

TO DO
GET SOMEONE TO PLAY THE MAP

DOWNLOAD
(1 mb)
Feedback
11 months ago
shinymans



Bammo, the map now has cubemaps, there are still some texture and lighting issues but it is a lot more tolerable now

Bananite
11 months ago
shinymans



Woah, that explains it, thanks, alright, dont download it right now I will have this fixed in a little while

Bananite
11 months ago
[Tagy]



Add a Cube map to get rid of the Purple Reflection.

Cant Spmell
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Added by...
shinymans
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Bananite
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Joined 17 Aug 2008

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