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Map Details
Release: Beta
Version: 2.0
Filesize: 18 mb
Players: 32
Time of Day: Night/Dark
Textures: Standard
Meshes: Standard
Map Size: Large
Environment: Indoors, Outdoors
Effects: Color Correction, Volumetric Fog
Classes: None/Not Specified
Devnotes
Hammer
cp_industrial_b2
Nighttime dustbowl with roles reversed.
Category: TF2 > Control Point
Tags: night, industrial, dustbowl
Added 1 year ago - last modified 1 year ago
1,828 views, 215 downloads, 13 comments, 0 favorites
Author's Readme/Notes:

This is beta 2 of my map cp_industrial. I've been working on it since December '07. It is a dustbowl style push map, but with red attacking and blue defending. The map takes place at night in Blu's brewery.

The map features a custom skybox drawn by Jamie "Fishbus" Manson, creator of cp_steel (The new community map in the Heavy Pack for Team Fortress 2) and cp_freight.

***BETA 2***

+New Round 3, points 4, 5 and 6 overhauled.
+Round 1 almost fully optimized.
+Skybox overhauled

Known Issues

-Needs more signs. I'm aware of this and have hit the overlay limit placing directional signs for b3.
-Cap times are a bit long. I've switched them over to dustbowl times along with the respawn adjusts.
-Round 3 might need some more restructuring, everyone wants to go to cap 6 before cap 5. I'm open to suggestions to fix this.
-Round 2+3 cameras are not working and/or don't exist.
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(18 mb)
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1 year ago
Irish Taxi Driver



Beta three posted here:
http://www.fpsbanana.com/maps/67264

Bananite
1 year ago
bobblyhead



Ah, thanks man!

Bananite
1 year ago
Irish Taxi Driver



Oh jeez, you're right. Its fixed now.

Bananite
1 year ago
bobblyhead



You haven't updated the download to b2 yet, lol. I'm downloading b1.

Bananite
1 year ago
Irish Taxi Driver



Beta 2 uploaded, I added a ton of screenshots for people who were asking for them.

Bananite
1 year ago
Irish Taxi Driver



An intro movie is on the list of things to do eventually for the final. I don't want to focus on that while still doing geometry. I'm waiting also to see what happens with cp_steel's intro video, and if valve fixes the compiling in thing with movies.

Whats the problem with cap 6? I'm working on it now and if there are problems I'd to fix it before I detail it.

EDIT: The oilrig comment is pretty funny, after I made test20 one of my first concept maps I was thinking of making for TF2 was a map named "cp_oilrig". I took a look at it and I'm satisfied with the screenshots, but I haven't gotten a chance to run around it yet.

Bananite
1 year ago
Noise



Pros: Nice map, great framerates, well detailed. People like it. Good use of nighttime.
Cons: The last CP is extremely difficult to cap.
Improvements: A little more tweaking for balance.
Notes: This is a very nice map, reminiscent of cp_oilrig. It will be in rotation on our server.


Apeeling Member
1 year ago
tom_tom92



Include a movie perhaps to give us a ingame feel for the map?

Bananite
1 year ago



More pics

Bananite
1 year ago
Booster37



Ahh ok. But you really did do an amazing job innovating it for BLU, as Valve doesn't give us much to work with for them.


Fire God
13 records
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PLEASE TELL ME EVERYTHING. I want to get this map perfect. Not near perfect but PERFECT.
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Critic Rating [+]
9.5/10
User Rating [+]
9.3/10
bScore
9.38/10
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Irish Taxi Driver
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Bananite

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