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Map Details
Release: Final
Version: 2.0
Filesize: 10 mb
Players: 36
Time of Day: Day/Light
Textures: Custom
Meshes: Not Specified
Map Size: Medium
Environment: Indoors, Outdoors
Effects: Volumetric Fog
Classes: None/Not Specified
DevNotes
Hammer
Photoshop
Goldwave
cp_overflow_2
A fun map, inspired by a river floodway system in Saitama, Japan. Varied gameplay, good for all classes.
Added by...
Category: TF2 > Control Point
Tags: day, outside, inside, fun
Added 11 months ago - last modified 11 months ago
1,376 views, 377 downloads (Stats)
Author's Readme/Notes:
OVERFLOW 2
--------------

Title: cp_overflow_2
Version: Final 2
Previously: cp_overflow, cp_overflow_b4, cp_overflow_b3, cp_floodway_b2
Filename: cp_overflow_2.bsp
Created By: ATF_RealSeal (aka S.E.A.L. #555 aka Predulus aka A.o.F.)
Author Email: mapping_predator@hotmail.com
Type: CP
Compile Date: 15/8/2008

------------------------------

CHANGES IN FINAL 2

------------------------------

==========

- Fixed bugged health cabinet in first Blue spawn

- Added nobuilds at the top of elevators

- Adjusted elevators off long stairs such that they return after 1 second

- Tweaked the tunnels between centre CP and 2nd CPs

==========

MAP OVERVIEW

The setting for the map is a river floodway system, inspired by the one in Saitama, Japan. Red and Blue have cunningly built their bases within close proximity of the floodway complex, and are vying for control of the facility.

The map features some fun outdoor areas, with cliffs and structures to climb and explore, as well as some industrial indoor areas. The map is very well balanced, and affords opportunities to all classes, but most of all people have been having a LOT OF FUN on it, which is pleasing.

ATF_RealSeal (Predulus on FPSB)
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(10 mb)
Feedback
11 months ago



Pros: A map that strives for excellency but has some defaults on the long run. To start off the detail of the overall map is pretty nice and the fixes to the map from other versions is nice. The lighting is pretty much better showing more contrast and detail. The texture choice of the map is really address in most of the areas. With a Blue Team Spawn Point looking like it should and a mountain cliff, looking like it should. Prop placements inside map are very well placed, allowing the player to move and kill at will. The overall feel of the map is fantastic and the atmosphere never looked so good.:D
Cons: none
Improvements: -Try redoing the side rock in SCREEN 2 to improve the look of it
Notes: overall a great and fantastic map for servers wanting to play a good match. Nice work and keep up the mapping.

Fallen is the Price
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Assessment
Critic Rating [+]
9.5/10
bScore
9.50/10
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Added by...
Predulus
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A Disciple of The Dave
Ranked 936th with 2,515 points. 2 points behind Garrett92

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Peasant
2,515 points

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Joined 5 Jul 2006

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