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Map Details Release: Final Version: 1.0 Filesize: 10 mb Players: 32 Time of Day: Day/Light Textures: Standard Meshes: Standard Map Size: Medium Environment: Indoors Effects: High Dynamic Range(HDR) Classes: None/Not Specified |
secret baseA 3-stage, Dustbowl-style CP map.
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| Category: TF2 > Control Point |
| Tags: spytech, indoor, control point |
| Added 1 year ago - last modified 1 year ago |
| 3,180 views, 569 downloads, 10 comments, 2 favorites |
Author's Readme/Notes:
This is a 3-stage Dustbowl-style CP map. Blue, entering the secret underground facility via submarine, must fight their way to Red's Commander's desk and over the course of three stages.
Server Note:
This map is now in rotation on the brbuninstalling.com #1 server.
08/13/08 - Release Version
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-Adjustments to Blue spawn timing
-Fixed helipad upper area door.
-Sped up cap time on Cap 5
-Blocked Red from accessing Cap 5 vents.
08/11/08 - Release Candidate 1
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-Completed areas 5 and 6.
-Additional exits from Blue Spawn 3 area.
-General optimization/detail tweaks.
07/13/08
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Changes
-Expansion of balcony area over Cap 2.
-Rear hallway added providing access to Cap 2.
-Additional room added to Cap 3.
-Ceilings raised over Cap 3
-Cap 3 entrances reconfigured, lower-level exit added.
-Reconfigured hallway leading to Cap 4
-Major changes to Cap 4. Additional entrances, levels 1 and 2 connected. Cover added.
-Upstairs entrance added to Cap 5.
-Downstairs exit added to Cap 5.
-Catwalk system expanded over Cap 5.
-Red Spawn 3 moved to rear of Cap 6.
-Cap 6 area given initial texturing.
-Cap 6 area split into two levels. Additional entrance added.
Known Issues
-Cap 5 and 6 still require detail work.
-Submarine model needed for Spawn 1.
-Lighting still patchy in new areas.
06/16/08
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Changes
-Reconfiguration of Cap Area 4 to alleviate some chokepoint issues.
-Additional entrance into Cap Area 5 added beneath "office" area.
-Vent into Cap 5 enlarged to allow faster movement.
-Additional cover added around Cap 5
-Laser trap removed from Cap 5; hallway expanded.
Known Issues
-Rocket prop around Cap 5 missing bounding box.
-Cap 5 & 6 detail/texture work still incomplete; under construction.
05/19/08
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Changes
-Added additional exit from Blue Spawn 1 (submarine bay)
-Expanded Cap 2 (helipad) area to larger size, as well as added additional access to area from upper level.
-Added new entrance into Cap 3 from Blue Spawn 2.
-Expanded Cap 4 area to larger size, added additional cover/props.
-Tweaked cap time on Points 2, 3, 4.
-General addition of more cover/props.
-Initial texturing/detail added to parts of Cap 5.
Known Issues
-Cap 5 and 6 area still needs texture/detail/lighting.
-Submarine in spawn 1 still brushwork; should be model.
04/27/08
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Changes
-Major texture/detail work on cap 3 + 4 areas.
-func_respawnroomvisualizers corrected.
-Spawnroom doors should function correctly now.
-Added new entry point for Blue to Cap 5 area.
Known Issues
-Cap 5 and 6 area still needs texture/detail/lighting.
-Submarine in spawn 1 still brushwork; should be model.
-Duct opening in Stage 3 currently does not function properly.
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03/17/08
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Minor Update:
-Fixed textures in Power Control area.
-Added lighting to hallway approaching final cap point.
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