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Map Details
Release: Beta
Version: 5
Filesize: 11 mb
Players: 32
Time of Day: Day/Light
Textures: Custom
Meshes: Not Specified
Map Size: Large
Environment: Indoors, Outdoors
Effects: High Dynamic Range(HDR), Volumetric Fog
Classes: None/Not Specified
Devnotes
No details were entered
tc_spectre
This is a Hydro style TC Map. 4 different alternating zones and 2 end zones.
Added by...
Key Authors
Noggin
Category: TF2 > Other/Misc
Tags: island, secret base
Added 1 year ago - last modified 1 year ago
5,195 views, 1,120 downloads, 13 comments, 0 favorites
Author's Readme/Notes:

Enjoy!
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7 months ago
Evang7



I only got the chance to play it once on a very empty server a long time ago, but it looks like a great map. I'd love to give it a real go sometime.

wat
1 year ago
Noggin



Latest changes (b3 -> b5)

- Added 30sec setup timer
- Fixed setup doors
- Added new route between A & B
- Added new route between A & D
- Opened up route to C
- Improved B performance
- Replaced grass texture

A = Open Landing area
B = Open Dock Area
C = Main Island Entrance
D = Rocket Launch Area

Bananite
1 year ago
Bilge



I wonder if you could get some mileage out of the new textures in the Heavy update so that you wouldn't have to use your own grass textures and thus reduce the file size a bit. Even with that, I still expect that the huge size of this map would be a barrier to uptake for most players.

Bananite
1 year ago
Noggin



Beta 3 needed a couple of full playtests before I put it on here, Ive heard of no showstoppers yet so hopefully will put it up soon.

Note taken about the ammo/metal supply.

As for ping increase, thatd be great, I spectated on a french server which had the spectator ping set higher with an AFK dismiss message (if that makes any sense).


Bananite
1 year ago
Nalidor



I found b3 somewhere and I'm going to give the map a try for the first time on my server (IceWind) later. It's a London-based server so I'll see about raising the ping limit for you if needed.

Bananite
1 year ago
Jeremie



One thing: there's a somewhat lack of metal around in the segments, especially near the CP. Is the Capture Point isn't very close to the resupply, it's a real pain to set up sentries and such.

Bananite
1 year ago
Noggin



Thanks for the feedback guys. I will hopefully spectate some games to see how they play out.
I will look to opening up a couple of routes and see how the final point rushing is - Hydro is pretty much the same thing but Im open to changing to it.
As per Booster suggestion ive changed the starting locations for the teams tho Ive no idea why spawn points arent changed on each round, I will have to contact Valve about that.

Bananite
1 year ago
Noggin



Updated to Beta 2b

* Fixed spawn door problem (hopefully)
* Fixed the round indicators
* More map optimisations
* Changed the Red/Blue start locations
* Added some more obstructions at B (dock area)

Bananite
1 year ago
Noise



Pros: Gorgeous map, well detailed. Very fun play.
Cons: Claustrophobic. The map description and layout comes up at the start of every round.
Improvements: Open up second stage, it needs another route.
Notes: We loves ya at ]NsR[ Noggin! keep up the good work.


Apeeling Member
1 year ago
RiptoR



Good looking map you made here!


Bananite
13 records
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9/10
User Rating [+]
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bScore
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Noggin
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Bananite

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