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Map Details
Release: Final
Version: Not Specified
Filesize: 31 mb
Players: 32
Theme: Not Specified
Time of Day: Day/Light
Season: Not Specified
Weather: Other/Not Specified
Textures: Custom
Meshes: Custom
Map Size: Medium
Environment: Indoors, Outdoors
Effects: Color Correction, High Dynamic Range(HDR), Volumetric Fog
Misc. Features: Ambient Sounds
Classes: None/Not Specified
DevNotes
Hammer
cp_freight final
Cp_Freight: Where trains mean business
Added by...
Key Authors
Fishbus
Category: TF2 > Control Point
Tags: trains, well, water, granary, freight, cargo, dusk
Added 12 months ago - last modified 2 months ago
34,063 views, 14,272 downloads (Stats)
Author's Readme/Notes:
CP_Freight

"Where trains mean business"

Freight can be thought of as a bonus map. With CP_Steel progress slowing down towards the finish, Fishbus didn't want to just work on fixes for older maps, so he created something within a month to test out some of his optimization abilities, and to keep him familiar with firing out new ideas for maps.

The product of this is cp_freight. A map where trains mean business, literally. The map has an 'S' shaped structure with two rails running through the map, from each teams last point, towards the middle and then back towards the enemies base point. Unlike cp_well, the trains have been extended in size and slowed down, to make them more involved during a battle. The trains are random, and are quite happy to run over or frustrate RED or BLU equally.

The second and fourth point are inside the teams warehouse, slowing down a steamroll and bringing the fight indoors. It breaks the pace and of course, the surrounding environment.

So enjoy this simple and symmetrical control point map with a more involved train system.

Custom models made by "Fish Ladder Theory".
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2 months ago
Pearlsea



I appreciate you working on the map but I honestly like the old version a lot better. Please reupload the old version so people can still retrieve it if necessary.

Bananite
2 months ago
Icarus



Too bad, I was hoping this would be this update's Community Map. Now I'm a bit worried about what they actually chose...

Bananite
6 months ago
Skunkrocker



Can you actually ride the trains in this map from destination to destination or will that kill you?

Bananite
8 months ago
Arthurp



Um well, i like it, but i don't love it, and i don't know why, sorry :(

farly new to mapping
9 months ago
jaytee



This map's been in rotation on my home server for a while now and it's always fun to play. There's plenty of back and forth and stalemates are rare. I've heard snipers complain that it's not very good for them but everyone else loves it.

Bananite
10 months ago
lildevil



Pros: Easy train rides!
Cons: None
Improvements: Less stock browns/sand colored textures.
More color needed overall

Bananite
11 months ago
mastgrr



Great map!

Bananite
11 months ago
Jeremie



Very nice map.

Some minor things:

There's a lack of metal and healing pack. There's basically a middle (100) of each at each CP (2 for CP 3, one on each side), it's not enough.

I would transform the 2 metal pack at CP 3 as the 200 version, and add throughout the map more small metal and healing pack.

There's also a slight lack of arrow to direct player where to go.

The "full" version of the train (the one most people can't jump unto) is a little hard to deal with, maybe you can make it a regular sized one (shorter) ? Just this one, the other version is just fine :)


Bananite
11 months ago
MangyCarface



Hrm, a five pt map that actually is fun??? I wasn't sold at first, but ingame, it works together pretty well. Still, from the penultimate pt to the last pt, and all around said penultimate pt, the layout feels a little bit convoluted/cramped. I'd say open that area up just a tiny bit more. Last cap time feels considerably long in larger servers. Does capping the penultimate already raise spawn times for the defenders? It should affect it a little, I think.

Slow trains are the best thing I've ever seen. Seriously. One actually hit me as a heavy attacking red's last pt, and I couldn't stop laughing. One thing I'd like to see is boarding platforms to get ontop of the trains, and allow room above the trains' entrances for players to crouch (possibly make a trigger_hurt that kills if they don't crouch on time) It sounds a little gimmicky, but if you're trying to integrate the trains more into gameplay, riding them for the height advantage might help. Also add a lot of hilarious moments ;)

Yeah, so good work on something a little less controversial than steel. I'd definitely suggest this map to other players.

TF2maps.net Moderator
11 months ago
CaffeinePowered



Pros: Very well detailed, great touches with the trains and especially the cars following them. I love the amount of detail you've put into this.
Cons: Its a long trudge from spawns to that middle point in the beginning. Seemed too easy for the advancing team to lock down points with easy SG spots where as defenders on points 4 and 5 had fewer good spots.
Improvements: Maybe another ammo/item drop by the 4th and 5th points might make it easier to get a gun up or easier for defenders to hold.
Notes: Flatbed traincars bug out if someone stands on them when they go past the gates, the lip on the model allows them to get stuck. Maybe add thin child noclip brush onto the top of the model to prevent this.

mmm....coffee
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Assessment
Critic Rating [+]
9.4/10
User Rating [+]
9.3/10
bScore
9.31/10
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Fun & Creative
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