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Map Details
Release: Final
Version: Not Specified
Filesize: 31 mb
Players: 32
Theme: Not Specified
Time of Day: Day/Light
Season: Not Specified
Weather: Other/Not Specified
Textures: Custom
Meshes: Custom
Map Size: Medium
Environment: Indoors, Outdoors
Effects: Color Correction, High Dynamic Range(HDR), Volumetric Fog
Misc. Features: Ambient Sounds
Classes: None/Not Specified
Devnotes
Hammer
cp_freight final
Cp_Freight: Where trains mean business
Added by...
Key Authors
Fishbus
Category: TF2 > Control Point
Tags: trains, well, water, granary, freight, cargo, dusk
Added 1 year ago - last modified 6 months ago
41,487 views, 17,439 downloads, 21 comments, 3 favorites
Author's Readme/Notes:

CP_Freight

"Where trains mean business"

Freight can be thought of as a bonus map. With CP_Steel progress slowing down towards the finish, Fishbus didn't want to just work on fixes for older maps, so he created something within a month to test out some of his optimization abilities, and to keep him familiar with firing out new ideas for maps.

The product of this is cp_freight. A map where trains mean business, literally. The map has an 'S' shaped structure with two rails running through the map, from each teams last point, towards the middle and then back towards the enemies base point. Unlike cp_well, the trains have been extended in size and slowed down, to make them more involved during a battle. The trains are random, and are quite happy to run over or frustrate RED or BLU equally.

The second and fourth point are inside the teams warehouse, slowing down a steamroll and bringing the fight indoors. It breaks the pace and of course, the surrounding environment.

So enjoy this simple and symmetrical control point map with a more involved train system.

Custom models made by "Fish Ladder Theory".
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(31 mb)
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10 days ago
Anonymous
Entony
I like this map!

?
Post Trashed (#5446930 by norther1)
Post Trashed (#5446923 by norther1)
3 months ago
trasius



This map would be very funny 3rd and 1st point are good but the 2nd point need changes, the problem in my opinion is that only exit for scouts is the water and always is controlled, the scouts need another exit to sneak, the area in front of doors of second point and distance between doors and 3rd point is too small too.
I suggest increase the size of the area in front of doors and add a seccond floor in the second point must be 2 or 3 stairs to climb to the new floor, this floor have big windows and a balcony from them a scout can jump over enemy heads (to any column or box added for example) for escape and cap the 3rd point

This balcony add another exit for the defenders a good position for soldier/demo spam and is another alternative entrance for scouts and soldiers attackers

Thanks you for you work and this map

Bananite
6 months ago
Pearlsea



I appreciate you working on the map but I honestly like the old version a lot better. Please reupload the old version so people can still retrieve it if necessary.

Bananite
6 months ago
Icarus



Too bad, I was hoping this would be this update's Community Map. Now I'm a bit worried about what they actually chose...

Bananite
11 months ago
Skunkrocker



Can you actually ride the trains in this map from destination to destination or will that kill you?

Mess with the best, smell like the rest.
1 year ago
Arthurp



Um well, i like it, but i don't love it, and i don't know why, sorry :(

farly new to mapping
1 year ago
jaytee



This map's been in rotation on my home server for a while now and it's always fun to play. There's plenty of back and forth and stalemates are rare. I've heard snipers complain that it's not very good for them but everyone else loves it.

Bananite
1 year ago
lildevil



Pros: Easy train rides!
Cons: None
Improvements: Less stock browns/sand colored textures.
More color needed overall

Bananite
20 records
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Critic Rating [+]
9.4/10
User Rating [+]
9.3/10
bScore
9.31/10
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Fun & Creative
Added by...
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Bananite

Drudge
849 points

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Joined 24 Jan 2008

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