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ctf_2docks_beta3
Two docks face off in this ctf map. Multiple routes to the intel both above and below water level.
Added by...
Gunbeard
Author(s): Gunbeard
Category: TF2 > CTF
Tags: ctf, flag, dock, ship, water, wood, concrete, sub, gunbeard, 2docks
Author's Readme/Notes

Third beta of my first tf2 map made using Valve's Hammer editor.

Design by Gunbeard, inspired by an urban ruins screenshot on http://russos.livejournal.com/210363.html
Added: 3 months agoModified: 2 months ago
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(9 mb)
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Feedback (2)
Gunbeard .
Y2M
Posted 3 months ago
Thanks for helping to make this map as professional as possible, Berserker! i'll make the improvements you suggested and credit you in the readme.txt as a major help.
-
Hell Berzerker .
I has a shuvil!Y2M
Posted 3 months ago
Pros: Great! Even better than before. Stunning view, and very well made details. Water looks clear and smooth, Brushwork looks stunning, and the lighting is very fascinating. All the textures looks placed right.
Cons: No Major Cons.
Improvements: If anything, add more overlays. Signs or posters on the wall easily add the the look. For the water, its looks way better than before, but now that its clear, it looks like everything is flat. First of all, consider adding a lillypad overlay in the corners and other spots of the water. The texture is "overlays/lilly_01a".
Also consider making the underwater ground a displacement ground texture. "nature/blendgroundtograss005" would be a good texture for that. Give it some simple alpha. Then add some nice foilage models. It will make it looks really cool outside of the water and even more when swimming underwater.
Notes: Other than a few minor improvements, Great work. Good luck on future maps.
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Details
The nuts and bolts.
Release: Beta
Version: 0.8
Filesize: 9 mb
Players: 24
Time of Day: Day/Light
Textures: Standard
Meshes: Standard
Environment: Indoors
Map Size: Medium
Effects: High Dynamic Range(HDR)
Classes Available: All
Added by...
Ranked 8346th ( 27) with 122 points.

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