A port of the map CS_Office to Zombie Panic! Source
| Author(s): Valve, _JackTheRipper_ |
| Category: ZPS > ? |
| Tags: zps, office, b2, zps_office_b2 |
Author's Readme/Notes
Description
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Alaska was the last safe haven you could find from the zombie plague. You have stumbled on an abandoned oil pipeline installation. You decide to enter the office complex. When you enter, you might just find out why it was abandoned...
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My girlfriend who is a huge counter-strike freak challenged me to port the CS:Source map cs_office to zombie panic! source, and re-design it a bit for it fits more into the scary atmosphere of the game. So I took the base map, re-textured it, heavily modified it, and added many ambient things to make the map scary and fit more into the ZPS atmosphere.
The outcome is what I think might be the most balanced map ZPS has seen yet. I've been playing it all day today with 24 people, and zombies win roughly 55% of the time and humans win about 45% of the time, which I think is perfect. No doubt it can still use some tweaking, which is why it's still in beta stage.
Weapon placement, there's no lack of weapons, but the good weapons are hard to find. None of that BS where humans start off with 20 AK-47's in their spawn. If humans are to win, they are going to have to actually try. There IS one spot where humans can camp, but I fixed it and made it for zombies can work together and kill the human, if they can figure out how to do it.
I totally redesigned the lighting of the level, and think I really set a standard. Zombies blend perfectly into the darkness with only their glowing eyes visible, which sends shivers up the spines of Human players. Zombies can actually use the darkness in some spots to their advantage. Humans can as well if they are smart and don't spam their flashlights to give away their location. In once instance while spectating, I observed a human who didn't even notice a zombie 10 feet from him moving across the room darting in and out of columns and props to conceal himself. And it's not like the room was pitch black where you couldn't see where you were going. They are also many brightly lit rooms as well, but if the humans are to get good weapons they may have to bravely venture into the darker areas to find new weapons or ammo.
I give total credit to valve for creating this map and I no way take any credit. I just thought my girlfriend was right that cs_office would make a good ZPS map if ported to ZPS correctly, and I think she really was right. So far every player has said they liked this map. The only thing in this map I take credit for are the things I added and the things I changed. |
| Added: 3 months ago | Modified: 3 months ago |
DOWNLOAD  (5 mb) |
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The nuts and bolts. Release: Beta Version: 2 Filesize: 5 mb Players: 32 Like this map? Vote for one or more monthly awards. You must login or register to access this!Want more? Find related maps. |
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