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zm_undergrounds_bdf
Zombiemap with Catacombic, arabic setting. Still a bit plain. No tubes and nothing. Just crates for climbing ;)
Added by...
damagefilter
Brought to you by...

Play Black Studios
Author(s): damagefilter aka LilithKain
Category: CS:S ZM > ZM
Tags: arabic, catacomb, zombie, zombiemod, mod, zm, underground, hdr, damagefilter, lilithkain, dark, ambience, dead
Author's Readme/Notes

This is a Zombiemod-Map I created whilst working on the Prison-Island Mod.
I did it just for fun and it took me about 3 hours and so it looks.
The map is pretty blank but good to play, I think ^^
Maybe I make a second version in the future...if I find some time to do so and if anyone likes this map ;)

//Edit:
This map is, if you want so, final state. I just set it to beta because of the eventuality that I make a better version of it, with more details and better tonemapping and stuff. ;)
Added: 2 months agoModified: 16 days ago
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(6 mb)
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Feedback (6)
damagefilter .
Play Black Studios FounderY2M
Posted 3 days ago
Posted by -WoC-Tallas

After running this map on our server for over a month I have to say: The map is very unbalanced, almost no chance for zombies, so many spots, camp everywhere. It's very hard for a zombie to climb on 4-5 64x64 crates while 5-10 humans shoot at it. ...


Well well, at least you tested it, what is great.
I'm not sure if I'm writing too small letters or something, but already said, I have a second version out there, which maybe is as human-sided as this one, because I have not changed the basic layout (the ground)
but all the interiour is kinda diferent.
You may check it out and tell me after a month or something, how's it about with that map.
Here:
http://www.fpsbanana.com/maps/59373
-WoC-Tallas .
Rust in PeaceY2M
Posted 3 days ago
After running this map on our server for over a month I have to say: The map is very unbalanced, almost no chance for zombies, so many spots, camp everywhere. It's very hard for a zombie to climb on 4-5 64x64 crates while 5-10 humans shoot at it. Also another bad thing is that the main spawn point is between 2 of the most common camping spots, so for each zombie that spawns, it's like a death-run to get out from that spot. When you do decide to make a new version, it would be better if you would make it easier for zombies.
- Rust in Peace
damagefilter .
Play Black Studios FounderY2M
Posted 1 month ago
You really should try the 2nd one, since I've improved a lot of things there :)
Anonymous
Posted 1 month ago
Pros: love the textures and the lightning relly loks old
Cons: to many places whit to open spots
Improvements: fill it up
Notes: great map
 
Anonymous
Posted 2 months ago
Pros: Very nice..........the textures are awesome.............
Improvements: more screenshots
Notes: make MORE!
 
.
Y2M
Posted 2 months ago
Pros: The use of lightning is very good, The textures give it an old under ground feel to it!.
The layout it's self look great and the prop placements are very good!.
Cons: None Really
Improvements: Maybe try and add a bit more to it, Maybe more props or a different use of texture!
Notes: A perfect map with a great feel to it!. Keep up the good work.
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Details
The nuts and bolts.
Release: Beta
Version: 1.0
Filesize: 6 mb
Players: 50
Theme: Temple/Ruins
Time Of Day: Twilight/Dull
Gameplay: Camping
Season: Fall/Autumn
Remake: Yes
Textures: Standard
VRAD: None - Fullbright
Meshes: Standard
VVIS: Full
Map Size: Huge
Map Size: Medium
Environment: Indoors, Outdoors
Frames Per Second: 21-40
Effects: HDR
Cubemaps compiled?: Yes
Map complete?: Yes
Misc. Features: Ambient Sounds
Weapons: Not Specified
Brought to you by...
Play Black Studios
Corpse is yours, do what you wanna do
Membership: On Request
Primary Skills: 3D Animation, Coding/Scripting, Graphic Design, Mapping, Modelling, Project Management, Texturing, Web Development, Video Production
Inception: 17 days ago
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Assessment
The community's verdict.
Critic Rating [+]
7.2/10
User Rating [+]
9.1/10
bScore
8.11/10
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