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Map Details
Release: Beta
Version: 1.0
Filesize: 2 mb
Players: 32
Theme: Other
Time of Day: Day/Light
Season: Not Specified
Textures: Custom
Meshes: Standard
Map Size: Medium
Environment: Indoors
Effects: None/Not Specified
Misc. Features: Ambient Sounds, Nav File
Weapons: Not Specified
Devnotes
No details were entered
007_library_beta1
GoldenEye 64 - The Library
Added by...
Category: CS:S > Fight Yard
Tags: classic n64 goldeneye library stack basement draven
Added 1 year ago - last modified 1 year ago
12,942 views, 5,510 downloads, 28 comments, 0 favorites
Author's Readme/Notes:

This map is a classic recreation of Nintendo's GoldenEye 64 map "The Library," which is The Stack with The Basement doors open. This map was made from scratch by me, Draven. The textures are from the GoldenEye: Source Team.

This is a classic map with 3 very minor differences:

1) The doors open On Touch AND On Use. In GoldenEye they only work on use, but due to people that can't figure out how to open a door, I put in the On Touch feature as well.

2) The glass respawns after 45 seconds. it doesn't in GoldenEye

3) There was no jump in GoldenEye, so you couldn't "fall" off the edges. Since you can jump in CS:S, that has not been included. You can jump on to ramps and off of the top level.

**NOTE**
In the basement, near the T spawn point, there is a very dark hall and you can't see the door. This is in GoldenEye, it is NOT a lighting mistake.

This map is made for Gun Games and Fight Yards, BUT is best played on Death Match. There are 32 spawn points, but no bomb zones or hostages. Buy zones cover the entire basement and first floor (just because i hate dealing with them and will change in the final version).
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10 months ago
tori0067



Cool.

Bananite
11 months ago
sniper doggy



Pros: i love playing this map on the 64 now i can play it on css to

Bananite
11 months ago
Dr. Whoop PhD



Pros: You can't beat a good ol' dose of nostalgia
Notes: Yay for you


Statistically 6/7 dwarfs are not happy
1 year ago
banchy_44



Dude, this reminds me of the od Goldeneye. This is perfect.

Life is like a... a... aww hell.
1 year ago
Draven



Posted by Sturmeh

Ok, Fair enough, it's a good job.

EDIT: In Goldeneye the secret doors only opened when you pressed A, there's no reason they should open on touch. :\

They ARE secret doors after all.


I agree and they were set to on press only for a long time, but read my notes. During testing, you would be surprised how many people couldn't figure it out. People would stand around till someone else opened the door. So I compromised and set it to both.

Hammer Drone
1 year ago
Sturmeh



Posted by Draven

Because this map was just going to be the Stack, but by the time I finished it, about 2 more hours of work and the Library was done.

Plus the GE:S map is old and there are things I did not like about it (seeing through the bridge, "secret" doors not lit up or timed right, lighting, etc.)


Ok, Fair enough, it's a good job.

EDIT: In Goldeneye the secret doors only opened when you pressed A, there's no reason they should open on touch. :\

They ARE secret doors after all.

Oh dear, i've made quite a mess.
1 year ago
Draven



Posted by Sturmeh

Very well done...

But..
Is this a port of the Goldeneye Source map?
If not, why not? ( I mean the work was already done for you lol. )


Because this map was just going to be the Stack, but by the time I finished it, about 2 more hours of work and the Library was done.

Plus the GE:S map is old and there are things I did not like about it (seeing through the bridge, "secret" doors not lit up or timed right, lighting, etc.)

Hammer Drone
1 year ago
Sturmeh



Very well done...

But..
Is this a port of the Goldeneye Source map?
If not, why not? ( I mean the work was already done for you lol. )

Oh dear, i've made quite a mess.
1 year ago
ballin852



Looks fun, Ill try it sometime.

Ballin852
1 year ago
erasmus



Pros: An excellent remake!
Cons: none
Improvements: none
Notes: Please remake some more pllleaaasee!

wow
22 records
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AericDraven [at] gmail [dot] com
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9.3/10
bScore
9.30/10
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Draven
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