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Map Details Release: Beta Version: 4C Filesize: 13 mb Players: 24 Time of Day: Day/Light Textures: Standard Meshes: Standard Map Size: Medium Environment: Indoors, Outdoors Effects: Color Correction, High Dynamic Range(HDR), Volumetric Fog Classes: None/Not Specified Devnotes Hammer Editor/Source SDK
Photoshop (for the custom icons and vgui pictures) |
cp_freightyard_b4cMy newest CP map incorporating Trains and teamplay a la Well style
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| Category: TF2 > Control Point |
| Tags: cp_freightyard, cp_freightyard_b4c, freightyard, freight, yard, volcom-mapping, volcom82, hell berzerker, hell, berzerker |
| Added 1 year ago - last modified 1 year ago |
| 1,435 views, 204 downloads, 7 comments, 2 favorites |
Author's Readme/Notes:
Freightyard
- BETA 4C -
Map made by [BAY] Volcom82
Visit my site at http://www.volcom-mapping.com
[BAY] Clan can be located @ http://www.bay-clan.org
The neighboring BLU and RED companies have been at a constant war over supplies.
RED team has taken over a nearby trainyard in order to transport grain to the farms.
BLU, unable to accept this has moved into a neighboring building..
All that separates them are a few trains and a warehouse.. the fight is on!
Objective:
Blue Team wins by capturing the RED Shed Refinery
Red Team wins by capturing BLU Industries Inc.
Other Notes:
Control Points cannot be captured while they are locked.
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Full Changelog: B3-B4C
Thanks to Hell Berzerker for helping me with fixing up the map and adding displacements!
[Fix] Fixed several pipes "floating" off of the walls and floors
[Fix] Added smoke effects that come out of various vents throughout the bases.
[Fix] Fixed Engineer's being able to build inside the lower entrance doors and front doors.
[Add] Added displacements (Terrain) to the outside areas.
[Add] Added misc details outside of the bases.
[Add] Added an upper battlement in each base that is useful for snipers. Snipers can now shoot Demos and Soldiers that are on the rooftop of the warehouse.
[Add] Added custom HUD icons
[Add] Added a picture VGUI that can be viewed by hitting the "i" key.
[Add] Added displacements to the internal area of RED's base as well as grass and rock effects.
[Add] Added a few extra buildings/smokestacks to the 3D Skybox.
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