Map Details Release: Beta Version: b6 Filesize: 9 mb Players: 24 Time of Day: Twilight/Dull Textures: Standard Meshes: Standard Map Size: Medium Environment: Indoors, Outdoors Effects: High Dynamic Range(HDR) Classes: None/Not Specified Devnotes No details were entered |
pl_caveBlu have to escort a bomb deep into the red base
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| Category: TF2 > Payload |
| Tags: payload, cave, goldrush, pl, dust, track, cart, underground, train, escort, stages, rounds |
| Added 1 year ago - last modified 1 year ago |
| 7,538 views, 1,840 downloads, 23 comments, 1 favorite |
Author's Readme/Notes:
Map Name: pl_cave
Game: Team Fortress 2
Map Type: Payload (Attack/Defend) 3 stages
Author: Spacemonkey
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Introduction
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This is the 3 stage payload version of my cave map. I've added two extra stages to the existing one, as well as modified the first one to be easier for blu.
If there are any bugs, please post any bugs here and i'll try my best to fix them.
Thank you for playing my map.
If you would like to discuss it with me, or make a suggestion, add me to steam friends.
http://steamcommunity.com/id/spacemonkey
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Version History
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Version b6
General
- Added fog to map
- Fixed up lights
Stage 2
- Modified ramp at start of stage 2
- Added ramp for red at end of stage 2
- Added resupply room for red
- Improved some sentry positions
Stage 3
- Extended end of stage 3
- Modified the above ground path, providing more cover
- Added resupply room for Blu
- Reworked Red base to allow faster access to resupply and battlements
- Increased the height of the skybox so demomen and jump without hitting the skybox.
Version b4
General
- Added lights and detail
Stage 1
- Added an alternative route for Blu once the midpoint has been capped.
Stage 2
- Redone stage 2, adding a building and increased the length of the track.
- Added another midpoint cp
- Added a ramp to the top level in the first room.
Stage 3
- Added an alternative path for the cart, upon the start of stage 3, it will chose between the orginal path, or the new one.
- Added a one way door to the center building to prevent Blu players directly attacking the red spawn.
Version b2
- Release
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DOWNLOAD  (9 mb) |
 Add Feedback Please provide constructive feedback and adhere to FPSB's Posting Rules. The submitter also provided the following feedback instructions:Trying to fine tune the balance atm, I would like stage 1 to be easier for Blu, stage 2 to be balanced, and stage 3 to be harder for Blu, any suggestions on this would be good. You cannot post yet! Get involved on FPSB by posting your thoughts. Give authors your feedback to help them develop. To post in this submission register or login |