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Map Details
Release: Final
Version: 1.0.0
Filesize: 7 mb
Players: 32
Theme: Facility/Industrial
Time of Day: Twilight/Dull
Season: Fall/Autumn
Textures: Not Specified
Meshes: Not Specified
Map Size: Medium
Environment: Indoors, Outdoors
Effects: Volumetric fog
Misc. Features: Ambient Sounds, Nav File, Skybox
Weapons: Knives, Pistols, Shotguns, SMGs, Rifles, Sniper Rifles, Machine Guns, Grenades
Devnotes
Source SDK
VTFEdit
Paint.NET
Notepad
GoldWave
Audacity
de_cloak
Added by...
Key Authors
Aldéz
Category: CS:S > Bomb/Defuse
Tags: 3 bomsites, dark, morning, sewer, tunnel, dimension studios
Added 1 year ago
2,925 views, 699 downloads, 16 comments, 3 favorites
Author's Readme/Notes:

Cloak - Bomb/Defuse

by Aldéz
http://www.aldez.tk/


Introduction
Terrorists have found out that a chemical plant stores their illegal substances in the sewers of an industrial estate. They will try to blow up one of the storage rooms to pollute the water with the extremly toxic substances.

Terrorists' mission:
Detonate the C4 in one of the three storage rooms or eliminate all counter-terrorists.

Counter-Terrorists' mission:
Prevent the terrorists from polluting the water by eliminating all of them or diffuse their C4.


Thanks:
- Orion team for their tree model (http://www.orion-project.net/index.php).
- Dimension Studios (http://www.dimensionstudios.org/)
- All the testers of the map.
DOWNLOAD
(7 mb)
Feedback
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7 months ago
m@t



Very impressive, lots of detail everywhere. i like the style and this type of environment. this is fascinating, great job. i played it and i was absolutely stunned.


Mapper
1 year ago
CptDobey



Very, very nice.

The only improvement I can think of after a small test is to add a "C" letter on the radar for the third bomb site.

As the CSS engine only deals with two of them, you can add it yourself on the radar image. The "C" won't move around like the "A" and "B" but it will be easier to figure out where the third bomb site is.

The second best method to know where the third bomb spot is to actually play the map ;)


Ook!
1 year ago



Finally! i map i can use night vision on! :D ghostes recownnzz!!!! lol *(inside joke)


Talk to me? :3
1 year ago
abominable37



Ambience: Ambience is very nice from the lights to the sounds and everything, you could have passed on the rain, it's nice, but not so much nice on the FPS for me and my poopie rig. Also the lights inside could have been dimmer and less white, makes me feel really sick when I go inside :(.

Balance: Umm...

Design: Amazing design, perfect all the way, the custom textures are unbelieveable, and everything is nice, no matter which way you look you see something nice that isn't even a playable part of the map.

Detail: Everything is very detail, a very wide range of color, which is one of the things I like the most in maps awesome, but again with the nasty white lights :(.

Fun: This looks extremely fun to play with a boatload of people, throwing in that extra bombsite C really made the map more interesting. This map isn't very nice on cheap rigs like mine, so I can't really have much fun on it unless I turn my settings down, and then it loses it's appearance! Which is not fun :(.

Gameplay: Although throwing in 3 bombsites may seem a little more interesting, the layout to me seems 'small.' Not literally small, but the sites are really cramped together in relation to eachother, and the grates really threw me off, when I stepped on it I was like 'What!?!' cause I randomly began floating up because I didn't realize it opened. Make it 'use' opens not touch, big gameplay killer there.

Looks: God this system is so redundant, I gotta say... sorry but same as detail, looks gorgeous.

Final Note: Just as a final note, great map I like it a lot, what would improve this map a lot though is optimizing it to death, and then adding HDR and perhaps color correction ;)


just realized motto was christmasrelated
1 year ago
ktt_amberlyn



I tested this map out on my Windows machine and I must say the level of detail is awesome. However when I tried loading this map on my Linux server it got stuck on Sending Info everytime. Has anyone else with a Linux server ran into this issue?

Bananite
1 year ago



The map is very well made and has exellent detail. Yet the gameplay is poor, but that is just my opinion.


Music Is The Answer.
1 year ago
nay0r



Ah didnt know this was actually released well done aldez m8, its took a long time this map, altho let me stress the screenshots dont do the map justice

http://www.map-central.co.uk
1 year ago



This map is very nice because of its brushwork, prop placement but most of all because of the atmosphere it creates.

Gameplay is nice too although the dark areas in the sewer could make it difficult for new players to survive but on the other hand, more experienced players would find it nice I believe since they would have to use some rare piece of equipment: the night vision.

I also love the textures you've used, especially that combination of metal and brick you've used as seen in screen no3.

This is an excellent map. Good job!


No it's not "tr3m3r"
1 year ago
lab_rat



Wow,great work. this is a map i would qualify as "scalpel cut".hehe! the scale of everything is perfect the wall and all , very nice lightning, love what you did whit the light of the army truck, so real. great great work man. i didnt play the map i just check it out.i not sure about the gameplay though in this map it seem a little hard to find bombsite you can get lost easely maybe too much confusing whit all the passages. the bombsite could be bigger also. hey maybe im wrong i didnt play it. but i will be suprise that i find this map on servers.whit all those beautyfull map i see on this site, i dont see much on the servers. its pretty much dust2, cs_office and italy . its a beauty but people like it simple


wannabe mapper
1 year ago



Looks amazing dude!
Really professional and detailed.
A 9.7, for sure.


New name is VortiiX
13 records
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Critic Rating [+]
9.6/10
User Rating [+]
9.4/10
bScore
9.50/10
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Amazing & Realistic
Added by...
Aldez
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Mapper

Drudge
277 points

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Joined 25 Feb 2008

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