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Map Details
Release: Final
Version: 1.0
Filesize: 20 mb
Players: 32
Theme: Not Specified
Time of Day: Not Specified
Season: Not Specified
Weather: Other/Not Specified
Textures: Custom
Meshes: Not Specified
Map Size: Large
Environment: Indoors
Effects: High Dynamic Range(HDR)
Misc. Features: None/Not Specified
Classes: None/Not Specified
Devnotes
Hammer - tool used
Process - I selected a theme and then created a layout that could support it. The theme was originally a way to tie in hl1, tf2 and portals into a cohesive map that explained the origins of all 3. The layout is a partial recreation of a map created for natural selection combat. The map played so well i could never get it out of my head.

In the end I chose to remove the portal (aperture science) part and focus more on the hl1 elements. The spawn room was going to be a factory area that constructed the tf2 players and moved them on an assembly line. Time constraints forced me to go with the frozen chambers that encompassed the current tf2 models.

More later...
blackmesa
Re-creates Blackmesa from Half-life 1
Added by...
Key Authors
Dragonhill
Category: TF2 > Control Point
Tags: indoors, complex
Added 1 year ago - last modified 6 months ago
22,818 views, 3,284 downloads, 71 comments, 5 favorites
Author's Readme/Notes:

This map re-creates BLackmesa for all the old timers out there. It is based on the start of the single player game where Gordon enter Sector C on his way to the Anti-mass spectrometer. He meets for the first time Barney (who is sitting at the desk). The map does sport some head crabs hiding about. And no, they do not attack the plays....yet.

The map is a large circle which is contrary to most multiplayer game types. The door/gate system is used to help guide teams into logical "bottle" necks. In general this map is great for any class and there are hidden goodies for those that investigate it fully.

Special Thanx to the eGO guys for helping me test it out on their 32 player servers where even now you can find it running 24/7.

BTW, this is a fast map, a real adrenaline rush.

~D
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(20 mb)
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9 months ago
petergriffinego



Pro:Very well balanced map with good tactical gameplay (needs a team to work together)

con: none, to addictive

Improvments: Needs a bigger exit so its easier to get out of span capers, its kinda like a funnel at the moment

Bananite
10 months ago
YRivas



Personally I find this version of the map to be more fun. The new vent system just leads to stalemates because of sentries being harder to destroy. The new spawn point with the narrow hallway makes it too easy to spawn camp.

I would rather see servers host this version.

Bananite
1 year ago
Dragonhill



Thanx for the reviews guys. Currently i'm now working on cp_blackmesa_v2t4 version 2 test 4). I am starting to rip out more and more of the tf2 style visuals and replacing with hl1 style visuals (holograms, supply cabinets, etc, etc). I have even made the steel doors of death act on a switch instead of auto open when players get near. Give _cp_blackmesa_v2t3 a look as i'm currently modifying that version

~D

Game designer
1 year ago
T-Superfly



Pros: Beautifully done, nice work! Great attention to detail, almost a perfect replica!
Cons: Nothing I can think of...
Improvements: Make an Aperture one?
Notes: Great map man, keep up the good work!

Bananite
1 year ago
FlyingCats



Pros: This map gives me a erection. I think thats enough to say.
Cons: the map would get a little hard to get used too.
Improvements: Nothing ATM.
Notes: Good Job Dragonhill. *Round Of Applause*

Bananite
1 year ago
Arthurp



Pros: I wonderfull looking map with lots of look
Cons: I find i will lose a few players of the server when i swih to this map cause its har to learn and the tight bits don't encourage team play to well.

farly new to mapping
1 year ago
Dragonhill



Phantom,
yea, i need to scrap all my cave wall work and recreate. current test version is cp_blackmesa_v2t3 and is running on fps banana. It has the green water in the cave now. I'll be raising it in next version and cutting have the lower area. it will be in that phase i fix the cave walls.

just remember this is my hobby project,,not my work so it does not get my full attention unfortunatly.

i hate saying that too..black mesa is my baby...

~D

Game designer
1 year ago
phantomshotgun



Pros: just freakin awesome
Cons: at somepoint in the game the large cave gose allwhite and stuff, even a few small spots in the base
Improvements: fix the cave, sereusly

Bananite
1 year ago



Posted by Fragimus_Max

Pros: Cryo-Chamber spawnroom was very pleasing to the eye, as was most of the map's aesthetic design. The raid alarm is great. Shows much potential by what seems to be a first-time TF2 mapper.

Cons: The centerpiece of the map caused horrible lag on both the servers I played it on. FPS dropped substantially, and my summation is that it's because the game is forced to render too much at once due to the lack of walls. This also poses another problem; playing this map is walking into a potential Sniper-fest... almost to the point that, if someone doesn't want to suck it up and go head-to-head with lil' Jimmy who's at 540 points and about to breach the 6 hour mark - the team will have an extremely hard time even making it to the middle of that humongous room. It was so big, two Uber attempts didn't even last long enough to get to the other side.

Improvements: The rest of the map ran well with only occasional lag, and I think redesigning the middle area as rooms with an intricate series of catwalks and ramps would improve it's rendering speed. I liked the ventilation system, but there's more that can be done with it - and the air lift is raw and needs to be replaced with something better. Also, make sure you're converting the majority of your brushwork into func_detail and I would bombard the map with Hint/Skips.

Notes: Overall, I'm very impressed with what Dragonhill has done with Black Mesa. Although it doesn't seem to duplicate any memorable details form the original HL besides it's name (which could also be due to my fading memory of the last decade), I can accept that it -is- part of Black Mesa, and I hope that we see more maps from the author that expand upon this concept.


Really you got a lot of lag, I was playing on a 32 player server and at the centre point there wasnt too much, I dropped 5 frames according to fraps, but i guess you know what your talking about


Death to WinZip
1 year ago
gfaqsserver



Looks great. Plays average. Something I would play on my server once in a while. Not all the time. Like I said Looks terrific. Hope you make more customs with unique gameplay like this.

Gamefaqs
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Plesase rate this as if it was shipped along with a valve map
(play it first on a 32 player server)
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Critic Rating [+]
8.4/10
User Rating [+]
9.6/10
bScore
9.19/10
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Creative & Amazing
Added by...
Dragonhill
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Game designer

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1,131 points

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Joined 28 Apr 2008

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