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blackmesa
Re-creates Blackmesa from Half-life 1
Added by...
Dragonhill
Author(s): Dragonhill
Category: TF2 > CP
Tags: indoors, complex
Author's Readme/Notes

This map re-creates BLackmesa for all the old timers out there. It is based on the start of the single player game where Gordon enter Sector C on his way to the Anti-mass spectrometer. He meets for the first time Barney (who is sitting at the desk). The map does sport some head crabs hiding about. And no, they do not attack the plays....yet.

The map is a large circle which is contrary to most multiplayer game types. The door/gate system is used to help guide teams into logical "bottle" necks. In general this map is great for any class and there are hidden goodies for those that investigate it fully.

Special Thanx to the eGO guys for helping me test it out on their 32 player servers where even now you can find it running 24/7.

BTW, this is a fast map, a real adrenaline rush.

~D
Added: 3 months agoModified: 2 months ago
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Feedback (49)
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Developer / Map CriticY2M
Posted 27 days ago
Pros: Cryo-Chamber spawnroom was very pleasing to the eye, as was most of the map's aesthetic design. The raid alarm is great. Shows much potential by what seems to be a first-time TF2 mapper.

Cons: The centerpiece of the map caused horrible lag on both the servers I played it on. FPS dropped substantially, and my summation is that it's because the game is forced to render too much at once due to the lack of walls. This also poses another problem; playing this map is walking into a potential Sniper-fest... almost to the point that, if someone doesn't want to suck it up and go head-to-head with lil' Jimmy who's at 540 points and about to breach the 6 hour mark - the team will have an extremely hard time even making it to the middle of that humongous room. It was so big, two Uber attempts didn't even last long enough to get to the other side.

Improvements: The rest of the map ran well with only occasional lag, and I think redesigning the middle area as rooms with an intricate series of catwalks and ramps would improve it's rendering speed. I liked the ventilation system, but there's more that can be done with it - and the air lift is raw and needs to be replaced with something better. Also, make sure you're converting the majority of your brushwork into func_detail and I would bombard the map with Hint/Skips.

Notes: Overall, I'm very impressed with what Dragonhill has done with Black Mesa. Although it doesn't seem to duplicate any memorable details form the original HL besides it's name (which could also be due to my fading memory of the last decade), I can accept that it -is- part of Black Mesa, and I hope that we see more maps from the author that expand upon this concept.
- Developer / Map Critic
Dragonhill .
BananiteY2M
Posted 1 month ago
Hi nemisis,

I'm glad your clan likes the map. I'm thinking about releasing a V2 version of the map soon. I was going to wait until fall to release Blackmesa 2 (art direction is changing to reflect hl1). But i think i'll release blackmesa with the new game play changes. more on this later

~D
- Bananite
nemesis787 .
BananiteY2M
Posted 1 month ago
Pros: One of the best maps we have had on our servers! Everyone loves this map. very fun to play. Well done
Cons: none.
Improvements: none
Notes: cant wait to see what maps you come up with next.
- Bananite
Dragonhill .
BananiteY2M
Posted 2 months ago
Posted by Chabs

The map is very beautiful but... You sure it's BlackMesa? I don't recognize it =o


Heheh, I took some "liberties" with the underground area and the elevator shaft room, rooms L and C have been modified with the fan above them but otherwise represent the same room found in blackmesa sector "C". The guard was standing infront of a locked glass door in this room. Other wise the room outside the spawn area is the same one that gordon first met barney. Remember barney telling you he lost your emails? Blackmesa 2 will have a cafeteria room instead of the locker room and the entire spawn area will be relocated in another hallway that better represents black mesa. The battlements stairwell is also another "liberty" I took. The vents in capture points B and K are the same spots the player used when traversing the story after leaving the anti-mass spectrometer incident

~D
- Bananite
Chabs .
IF IT DOESN'T FLASH, KILL IT!Y2M
Posted 2 months ago
The map is very beautiful but... You sure it's BlackMesa? I don't recognize it =o
Dragonhill .
BananiteY2M
Posted 2 months ago
Posted by blwh

Posted by Dragonhill

Knife, what did you not like about the sound?

just wondering since i'm looking at new sounds for blackmesa2

~D



You really gotta credit Valve becouse they made Half Life.


I cannot give valve enough credit. They really have changed the face of FPS games. I figured calling the map blackmesa was all it needs to give them credit.

(:

~D
- Bananite
Dragonhill .
BananiteY2M
Posted 2 months ago
Posted by UberLopez

Very nice, I'm going to get this put on my clan server?


sure, it is intended for anyone!

(:

~D
- Bananite
Bigbang Mesa .
What can I say? I like shit that goes upY2M
Posted 2 months ago
Takes a long time to get used to because It's so complex.
UberLopez .
BananiteY2M
Posted 2 months ago
Very nice, I'm going to get this put on my clan server?
- Bananite
MeowRabbit .
GREEN THUMBY2M
Posted 2 months ago
Nice map, but confusing XD
Page of 5   1 2 3 4 ... 5 Next Page
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Details
The nuts and bolts.
Release: Final
Version: 1.0
Filesize: Not Specified
Players: 32
Time of Day: Not Specified
Textures: Custom
Meshes: Not Specified
Environment: Indoors
Map Size: Large
Effects: High Dynamic Range(HDR)
Classes Available: All
Added by...
Dragonhill .
Bananite
Ranked 2450th ( 10) with 647 points.

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