Hammer - tool used
Process - I selected a theme and then created a layout that could support it. The theme was originally a way to tie in hl1, tf2 and portals into a cohesive map that explained the origins of all 3. The layout is a partial recreation of a map created for natural selection combat. The map played so well i could never get it out of my head.
In the end I chose to remove the portal (aperture science) part and focus more on the hl1 elements. The spawn room was going to be a factory area that constructed the tf2 players and moved them on an assembly line. Time constraints forced me to go with the frozen chambers that encompassed the current tf2 models.
This map re-creates BLackmesa for all the old timers out there. It is based on the start of the single player game where Gordon enter Sector C on his way to the Anti-mass spectrometer. He meets for the first time Barney (who is sitting at the desk). The map does sport some head crabs hiding about. And no, they do not attack the plays....yet.
The map is a large circle which is contrary to most multiplayer game types. The door/gate system is used to help guide teams into logical "bottle" necks. In general this map is great for any class and there are hidden goodies for those that investigate it fully.
Special Thanx to the eGO guys for helping me test it out on their 32 player servers where even now you can find it running 24/7.
Please provide constructive feedback and adhere to FPSB's Posting Rules. The submitter also provided the following feedback instructions:
Plesase rate this as if it was shipped along with a valve map
(play it first on a 32 player server)
You cannot post yet! Get involved on FPSB by posting your thoughts. Give authors your feedback to help them develop. To post in this submission register or login
Assessment
You cannot assess yet! Moderating FPSB is in your hands - when you assess a submission your vote determines its success or failure. To vote on this submission register or login