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billiards_b6
A new look on the popular sport maps... Billiards! Hit your team's colored balls into the pockets before the other team does.
Added by...
Big Lou
Author(s): Big Lou
Category: TF2 > ?
Tags: billiards, tf2, sports, pool
Author's Readme/Notes

Billiards Beta 6

This is the sixth public beta of Billiards, the new sports map for Team Fortress 2! It's a new twist on team ball-oriented game play. This is an actual game of billiards. Each team must shoot, hit, or blast their own color's balls into the pockets before the other team does the same. Don't fall into the pockets! Also, be cautious of the 8-ball... it looks a bit menacing...


__________________________________________________________



NEW In Beta 6!
Change Log:

- Sniper rifle back to prevent post-medic update crashes.
- Push regions surrounding perimeter of spawn platform to prevent camping from above.
- Lighting is brighter to make things easier to see.
- Text alert when either team has only one ball remaining.
- Many cracks in the billiard table border have been closed.


__________________________________________________________



I would like to thank a few people for without whom this map would never happen.

Thanks to Hsnopi for helping me think to turn this from a generic CP map into an actual billiard game!
Thanks to Fishy for help with troubleshooting PakRat!
Thanks to Bud Doug Lee for getting me in the right direction for the scoring mechanism!
Thanks to Milky for helping me get started in mapping!
Thanks to EVERYONE who has helped test, give suggestions, and critique the map from
TeamFortress2Fort.com and elsewhere!

-Big Lou
Added: 4 months agoModified: 4 months ago
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Feedback (16)
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ChickenHunter .
R I P Toonami 1997-2008Y2M
Posted 3 months ago
Low grav + this map = impossible
- R I P Toonami 1997-2008
Raging_Bulblax .
BananiteY2M
Posted 3 months ago
This is a really fun map, with no real downsides, except for the fact that the balls sometimes get into spots on the edge of the map that it is awkward to move it out of, especially the corners. Keep up the good work!!!

EDIT: I forgot to mention, sometimes when you get flung off the spawn, your view goes through the light fixture shade thing, so maybe you could add a player clip to prevent that
- Bananite
Crap CMZ .
Semper ubi sub ubiY2M
Posted 4 months ago
Posted by Anonymous


Cons: No structured goals, not much teamplay. And sniper heaven.


No structured goals??? The goal is to pocket all of your teams balls.

Snipers definitely like the map, but generally the team with the most snipers loses since the object is to pocket the balls not kill off opposing team members.
- Semper ubi sub ubi
Crap CMZ .
Semper ubi sub ubiY2M
Posted 4 months ago
Great map. Loads of fun, and a great break in between the heavier stuff. Only map I currently run with 3 rounds instead of the usual 2 =)
- Semper ubi sub ubi
Anonymous
Posted 4 months ago
Pros: A nice gimmick, fun for five minutes.
Cons: No structured goals, not much teamplay. And sniper heaven.
 
thegreathungarian .
BananiteY2M
Posted 4 months ago
Pros: Definitely a great improvement on an awesome game!
Cons: Nothing really
Improvements: I don't know what to improve
Notes: I still don't like the damage on the fall... but everyone gets it so it's not bad
- Bananite
Big Lou .
BananiteY2M
Posted 4 months ago
Ha, well, that too was a spawn room while testing out different ways. The problem with it is that there is just too great of a line of sight that it's very easy to spawn camp with a few demos/snipers. At least with the glass above you can see where the enemies are and can drop down accordingly. The spawning is really a touchy subject, and unfortunately there's no "perfect" way that I have come up with.
- Bananite
Evil_Toaster .
BananiteY2M
Posted 4 months ago
Posted by Big Lou

Well, I must say I've boiled my brain for quite some time with the spawn dilemma. Yes, unfortunately you must take a bit of damage, but I haven't found a way to protect the spawned player while offering a near-instant way of getting into the action.

One of the first ideas I had was exactly how you described; the tracking system for the balls under the table. However, the problem I had with that is the fact that it would take a while to get back into the action. Billiards is the kind of map where the action is so fast that you need to be there ASAP. So I decided to just sacrifice the fall damage in order to remove spawn camping and to allow the player to get to the action fast.

If anybody knows of a script to remove fall damage, or anything that will absorb the fall other than water (messes with the ball physics), please tell me!


You could make it closer to the surface then.

Here's an idea. You know those little cubes of chalk that the use to rub on the cues? Make one red one and one blue one. Each big enough to hold a supplies locker and spawn points inside it. Put them on the corners of the table and those will be the spawn rooms.

But if you do this keep the light fixture because it looks cool.

Just like this http://www.tweeten.us/masterchalk.jpg
- Bananite
Big Lou .
BananiteY2M
Posted 4 months ago
Well, I must say I've boiled my brain for quite some time with the spawn dilemma. Yes, unfortunately you must take a bit of damage, but I haven't found a way to protect the spawned player while offering a near-instant way of getting into the action.

One of the first ideas I had was exactly how you described; the tracking system for the balls under the table. However, the problem I had with that is the fact that it would take a while to get back into the action. Billiards is the kind of map where the action is so fast that you need to be there ASAP. So I decided to just sacrifice the fall damage in order to remove spawn camping and to allow the player to get to the action fast.

If anybody knows of a script to remove fall damage, or anything that will absorb the fall other than water (messes with the ball physics), please tell me!
- Bananite
Evil_Toaster .
BananiteY2M
Posted 4 months ago
I loved this map from the first version. I'm glad it's gotten this far.

The only thing I could think of to improve was maybe thing of another way to get on the table. I didn't like the idea of dropping from the light case, but I can't think of another way. Think back to the first beta when everyone started on the table. This was a problem since snipers and demomen could kill the other times as they stand still, but there was another way where we didn't have to drop down then I might be better. An idea would make be spawn below the table. The spawn rooms are the racks that the balls roll down in a real pool table. And there's a ramp that goes outside to the table surface from there. The exit on the rail next to the corner pockers.

Another thing you could do is get rid of the control point effects over each pocket. They feel unneeded.

And maybe one last thing you could do is add something to the balls it self. Such as adding the team logo on top of each ball.
- Bananite
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Details
The nuts and bolts.
Release: Beta
Version: 6.0
Filesize: 2 mb
Players: 32
Time of Day: Day/Light
Textures: Custom
Meshes: Standard
Environment: Indoors
Map Size: Large
Effects: High Dynamic Range(HDR)
Classes Available: All
Added by...
Big Lou .
Bananite
Ranked 3546th ( 12) with 423 points.

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