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Map Details
Release: Final
Version: 1.0
Filesize: 20 mb
Players: 32
Time of Day: Day/Light
Textures: Custom
Meshes: Custom
Map Size: Medium
Environment: Indoors, Outdoors
Effects: High Dynamic Range(HDR)
Classes: None/Not Specified
Devnotes
Hammer
Photoshop
3D Studio Max 9
Crazybump
cp_busytown
Added by...
Key Authors
Zeta
Category: TF2 > Control Point
Tags: busytown, lazytown, zeta, cp, ryan, town, busy, lazy
Added 1 year ago - last modified 1 year ago
6,884 views, 1,932 downloads, 20 comments, 2 favorites
Author's Readme/Notes:

CP_Busytown
-------------

Follow to my first TF2 map, also the first ever custom map for TF2 - cp_Lazytown.

Busytown features updated visuals, new gameplay routes as well as custom models and textures.
Also added are advancing spawn points that move up as the teams gain ground.

I hope you all enjoy the new map and feel free to email me comments / suggestions!
Make sure you check out my website in the future for more TF2 releases.

Cheers!


Ryan (Zeta)
-------------
www.ryanspinney.com
contact@ryanspinney.com
paypal - ryan.spin@gmail.com (donations make me smile)
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(20 mb)
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1 year ago
Arthurp



Pros: everything
Cons: I don't know if you fixed it this version but when the props disapear from range revealing sentryguns its a bit unfare

farly new to mapping
1 year ago
AI|Chicky



Pros: MUCH MUCH MUCH BETTER!!!! Love the custom "blocks" of hay. Nice touch.
Cons: This map is about 6 months too late. If you'd released this shortly after releasing lazytown, I bet it would have been an option for release with the game much like ctf_turbine and cp_fastlane were.
Improvements: None really. I think this map is excellent. You've definitely avoided making it too difficult and the added textures really make the map much better. Forward spawns actually make the map playable now. Excellent work!


www.clan-ai.com
1 year ago
[Jolt]MadMax



Fab work mate :) another fantastic map from you.
also wanna thank you for helping me with getting back into mapping aswell its been along time since i fired up the old hammer and got this new shiney one w00t.

waiting to see more great maps from you

King Coder xD
1 year ago
Hell Berzerker



Pros: Awesome Remake. I liked the old Lazytown, but it was so glitchy and a Stalemate map. Now its balanced for better combat and with advanced spawns, its so much funner. Looks alot better and Optimized even more. Great Job.
Cons: This may be just me but i think it could have been detailed a little more.
Notes: Sorry, for late Assessment.


I has a shuvil!
1 year ago
:HIT: Bobo the Monkey Boy



Hey...

We just loaded Busytown to our Khaos 24 slot Public server and I found it to be a sweet update to Lazytown - which is a staple on our server... The paths around the middle point add a bit of relief to the back and forth choke point from lazytown. However, we had a pretty even battle and reached the time limit on a full server, and then sudden death kicked in. However, when sudden death started, the scoreboard came up and the map then ended... Dunno if this is a bug with the map, but I thought Id pass it along... Besides from that problem, it is a sweet-lookin, nicely balanced map...

Bobo the Monkey Boy


Hey Hey, Yo Yo! They call me Bobo!
1 year ago
sacrifist



Posted by jiiven

Posted by sacrifist

You guys that run servers can alter the cp timers on your own. No reason for him to mess with another version just because of cap times. And NO, you do not have to decompile the map or change the map name to accomplish this!!!!
care to tell us how?

Use an entity editor such as ented to accomplish this. You can remove or alter anything that is an entity in the map. You can even change the sky if you wanted to. When you open the entity editor you will then open the bsp. After that, you will see all the entity and model code that is within the map. You search for the cap timers and then you should see part of the code that envolves the actual length of the timer. You then can just lower or raise them to your liking and then save the bsp.

Please take note that you do not have to change the map name when you save it because all entities are server based. You could go as far as removing every entity from the map and keeping the map name and putting it on your server and the players wouldnt have to redownload the map.

You can also add entities as well. If there is a spot that you wanted to add a health pack or some ammo, just figure out the proper code and add it at the end of the bsp code in the entity editor then save the file.

Another thing to know is that you do not have to update your fast dl version of the map after making the alterations. Only the bsp for the actual server needs updated with your altered version. Pretty cool ay?


Collective Gamers Community
1 year ago
outrageousmayo



Lazytown is brilliant, so this should be pretty enjoyable. detail is amazing.


It rubs the lotion on its skin...
1 year ago
zetamapper



Thanks for the comments guys.

I won't be changing anything in the map now since this is a final release and I also do not have time to make any alteratitions.

I believe sacrafist is right when he says you can alter the cp times from a server perspective but I don't personally know how to do this.

Once the map has a bit more of an uptake and people have had a chance to get the official copy I will be releasing the vmf and the model pack for it. That way people can make any modifications they like to the design.

I'd ask anyone who edits the map to please save thier copy in the following format: "cp_busytown_editedname", so as to distinguish it from the official version.


Thanks guys, keep the comments and crits coming.

www.ryanspinney.com
1 year ago
jiiven



Posted by sacrifist

You guys that run servers can alter the cp timers on your own. No reason for him to mess with another version just because of cap times. And NO, you do not have to decompile the map or change the map name to accomplish this!!!!
care to tell us how?

Bananite
1 year ago
sacrifist



You guys that run servers can alter the cp timers on your own. No reason for him to mess with another version just because of cap times. And NO, you do not have to decompile the map or change the map name to accomplish this!!!!


Collective Gamers Community
18 records
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Please provide constructive feedback and adhere to FPSB's Posting Rules. The submitter also provided the following feedback instructions:
Feel free to email me your comments or suggestions to: contact@ryanspinney.com
Want to donate a little spare change? Paypal- ryan.spin@gmail.com

Thanks!
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Critic Rating [+]
9.2/10
User Rating [+]
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bScore
9.45/10
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Fun & Creative
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zetamapper
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www.ryanspinney.com

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