THE GAME CUSTOMIZATION NETWORK: FPSB | RTSB | RPGB |
SUBSCRIBE
 
 




Map Details
Release: Beta
Version: b2
Filesize: 14 mb
Players: 24
Time of Day: Day/Light
Textures: Custom
Meshes: Standard
Map Size: Medium
Environment: Indoors, Outdoors
Effects: High Dynamic Range(HDR)
Classes: None/Not Specified
Devnotes
Hammer
Photoshop
Pen & Paper
ctf_greystone_b2
A castle-themed TF2 CTF map
Added by...
Key Authors
AaronG
Category: TF2 > Capture the Flag
Tags: castle, sunny, fast-paced
Added 1 year ago
1,322 views, 387 downloads, 3 comments, 0 favorites
Author's Readme/Notes:

This map is a beta version so please report any problems or suggestions by PM'ing me. Some places are little bland but this is due to brush limits almost being maxed out. I plan to model some of the more complex architecture for the next release.

- Changed signs from "Control Point" to "Capture Point".
- Intelligence Entities fixed.
DOWNLOAD
(14 mb)
Feedback
1 year ago
AI|Chicky



Pros: The map "looks" very good. Textures and such are well thoughtout and very clean.
Cons: This map reminds me of ctf_chaos - but with more ways to the intel and not as fun to play.
Improvements: Players don't like dark areas. I strongly recommend adding lighting to those dark hallways to the intel.
This map doesn't feel very unique after playing ctf_chaos. It almost feels like a complicated and not as attractive copy of the map. I'd strongly suggest making your map unique. Players aren't interested in playing a map that is vaguely familiar yet more confusing. You've got a decent idea for a map, but it's not unique and different from maps already provided. It's like creating 2fort but making an extra tunnel in the sewer and changing the textures of the buildings.
You're obviously a talented mapper. Focus on making your map something that will draw players back to your map again and again. Players don't want maps that are too complicated (max two ways to the intel). They don't want maps that are too big. They don't want maps that are copies of maps they already play. So put your good mapping skills into a map that will draw in the players.
Notes: If you make changes to this map that make it uniquely different from ctf_chaos, let me know and I'll be happy to try it out and re-evaluate it.


www.clan-ai.com
1 year ago
Anonymous
Good map, i don't see the other half of the map being used though, so the bridge is quite useless in an aspect, castle theme is unique and DOES blend with the tf2 style, will see how it fairs in a playtest.

?
1 year ago
Spartan 172



I like the textures and the balance, but this is not really fun and castle-styled design is not good 8.5/10

I has caekz, you no has.
Add Feedback
Please provide constructive feedback and adhere to FPSB's Posting Rules.
You cannot post yet! Get involved on FPSB by posting your thoughts. Give authors your feedback to help them develop. To post in this submission register or login
Assessment
You cannot assess yet! Moderating FPSB is in your hands - when you assess a submission your vote determines its success or failure. To vote on this submission register or login
Critic Rating [+]
8/10
User Rating [+]
8.5/10
bScore
8.25/10
Stamps
This Map in a nutshell...
You cannot stamp yet! Stamps let you apply characteristics to submissions to help others understand them. To stamp this submission register or login.
No stamps recorded
Added by...
AaronG
OFFLINE
Bananite

Drudge
270 points

No EF
0 exemplary posts

Graduate
Joined 28 May 2008

Member
Vote for Studio
Like this Map? Vote AaronG for one or more monthly awards.
You must login or register to access this module!