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Map Details Release: Alpha Version: 0.1 Filesize: 2 mb Players: 32 Time of Day: Day/Light Textures: Standard Meshes: Standard Map Size: Small Environment: Indoors Effects: High Dynamic Range(HDR) Classes: None/Not Specified Devnotes No details were entered |
pl_blackmesa_a5First phase of my new map, pl_blackmesa.
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| Category: TF2 > Payload |
| Tags: indoor, black mesa, half-life, facility |
| Added 1 year ago - last modified 1 year ago |
| 6,478 views, 1,193 downloads, 10 comments, 2 favorites |
Author's Readme/Notes:
This is the first phase of my new map, pl_blackmesa
There's been a lot of changes since a1, so I'm not going to post a changelog at this time. After this release, I plan on putting up a changelog with the next releases.
The notable changes are:
I added a small stair and sign that pops out around the shortcut door to make it more accessible.
I removed a large wall on the side of the second checkpoint to make the stairwell more apparent.
I pushed back the back wall of the second checkpoint and turned the balcony over the point into a bridge.
I added a glass panel into the balcony/bridge over the second checkpoint to make it more apparent to those that might just walk past not knowing where the point is.
I added a TON of signs. |
DOWNLOAD  (2 mb) |
 Add Feedback Please provide constructive feedback and adhere to FPSB's Posting Rules. The submitter also provided the following feedback instructions:Find me as Demitri Omni on either AIM, here, TF2Maps, or the Penny Arcade forums. You cannot post yet! Get involved on FPSB by posting your thoughts. Give authors your feedback to help them develop. To post in this submission register or login |
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