| |
|
|
Release: Alpha Version: 0.1 Filesize: 2 mb Players: 32 Time of Day: Day/Light Textures: Standard Meshes: Standard Map Size: Small Environment: Indoors Effects: High Dynamic Range(HDR) Classes: None/Not Specified No details were entered |
pl_blackmesa_a5 First phase of my new map, pl_blackmesa.
|
| Category: TF2 > Payload |
| Tags: indoor, black mesa, half-life, facility |
| Added 1 year ago - last modified 1 year ago |
| 5,992 views, 1,167 downloads (Stats) |
Author's Readme/Notes:This is the first phase of my new map, pl_blackmesa
There's been a lot of changes since a1, so I'm not going to post a changelog at this time. After this release, I plan on putting up a changelog with the next releases.
The notable changes are:
I added a small stair and sign that pops out around the shortcut door to make it more accessible.
I removed a large wall on the side of the second checkpoint to make the stairwell more apparent.
I pushed back the back wall of the second checkpoint and turned the balcony over the point into a bridge.
I added a glass panel into the balcony/bridge over the second checkpoint to make it more apparent to those that might just walk past not knowing where the point is.
I added a TON of signs. |
DOWNLOAD  (2 mb) |
 Add Feedback You cannot post yet!Get involved on FPSB by posting your thoughts. Give authors your feedback to help them develop. To post in this submission register or login. |
|
You cannot assess yet!Moderating FPSB is in your hands - when you assess a submission your vote determines its success or failure. To vote on this submission register or login. This Map in a nutshell... No stamps recorded You cannot assess yet!Moderating FPSB is in your hands - when you assess a submission your vote determines its success or failure. To vote on this submission register or login. You must login or register to access this module! |