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ze_delta_escape_final
A fantastic futuristic map on platform.
Added by...Brought to you by...
Author(s): ivar, i3D.!\/4R
Category: CS:S ZM > ZE
Tags: futuristic, future, citadel, light, beams, escape
Author's Readme/Notes

MAKE SURE YOU'VE GOT THIS(!) VERSION OR YOU WILL NOT BE ABLE TO PLAY.


After a lot of bugs this will hopefully be the last update.
Fixed and added:

1. Customized, the fps is much higher now. This wasn't done by Makaroonivelli because he had to do other maps. It was done by me. I don't really have a big knowledge of customizing so the fps only changed 10 or 20 frames higher.

2. The leaks are gone. You can't escape from the map anymore.

3. Texture changes. Some textures are changed.

4. Doors are added and made slower to make it harder for the people to survive.

5. push at spawn is faster so there will be less people be stuck in each other.

6. Longer waiting time untill the doors open.

7. Zombies without knives bug is gone.

8. I made a little story at the beginning to introduce you the map, and made another sky camera so you will have two points of view when you join the game.

9. trigger_pushes at the teleports so camping is not impossible.

10. And some other little things.

The map didn't change a lot. But some things are better now.


Thanks for playing!
Added: 3 months agoModified: 3 months ago
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(2 mb)
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Feedback (5)
EastSideR .
CS:S MapperY2M
Posted 3 months ago
Pros: .
- Good lightning.
- Good brushwork.
Cons: .
- Delta-Car.
The car is slower then walking, then its useless.
- Lifts.
There is a button before the lifts.
So if you press it it leaves directly.
Thats not so good. cus the first people will press it. and then it leaves and there are a lot people behind.
Improvements: .
- Could make the Delta-Car faster.
- Could make a delay of seconds on the lifts.
Notes: .
It's a nice map.
Ive tested it aswell.
And it looks fine.
Keep on the goodwork!
9.0/10 for this map.
ivar .
mapmaker, admin in gameservers & forumsY2M
Posted 3 months ago
Posted by TheFight

Looks good, how do you make those spotlights like in the 3rd screenshot


That's a point_spotlight.
On the keyvalues you can change the height, color, width etc. Then you'll have something like mine. Thanks for the comment btw.
.
Back and ready to get to work!Y2M
Posted 3 months ago
Good work cleaning up this maps. Looks sleek now, and a lot of noticeable changes. Let's just hope it plays as good as it looks now, eh? =D
.
http://www.fpsbanana.com/maps/64134Y2M
Posted 3 months ago
Looks good, how do you make those spotlights like in the 3rd screenshot
.
Mapping My Ass Off Y2M
Posted 3 months ago
I like it
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Details
The nuts and bolts.
Release: Final
Version: 3.0
Filesize: 2 mb
Players: 64
Gameplay: Running, Camping, Escape, Mixed, Other
Remake: No
VRAD: Full - Daylight
VVIS: Fast
Map Size: Big
Frames Per Second: 41-50
Cubemaps compiled?: No
Map complete?: Yes
Brought to you by...
i3D.net studios
Membership: On Request
Primary Skills: Graphic Design, Mapping, Modelling, Server Administration
Inception: 6 months ago
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