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Map Details
Release: Final
Version: 3.0
Filesize: 2 mb
Players: 64
Gameplay: Running, Camping, Escape, Mixed, Other
Remake: No
VRAD: Full - Daylight
VVIS: Fast
Map Size: Big
Frames Per Second: 41-50
Cubemaps compiled?: No
Map complete?: Yes
DevNotes
Hammer
ze_delta_escape_final
A fantastic futuristic map on platform.
Added by...
Key Authors
ivar
i3D.!\/4R
Category: CS:S ZM > Zombie Escape
Tags: futuristic, future, citadel, light, beams, escape
Added 1 year ago - last modified 1 year ago
2,526 views, 865 downloads (Stats)
Author's Readme/Notes:
MAKE SURE YOU'VE GOT THIS(!) VERSION OR YOU WILL NOT BE ABLE TO PLAY.


After a lot of bugs this will hopefully be the last update.
Fixed and added:

1. Customized, the fps is much higher now. This wasn't done by Makaroonivelli because he had to do other maps. It was done by me. I don't really have a big knowledge of customizing so the fps only changed 10 or 20 frames higher.

2. The leaks are gone. You can't escape from the map anymore.

3. Texture changes. Some textures are changed.

4. Doors are added and made slower to make it harder for the people to survive.

5. push at spawn is faster so there will be less people be stuck in each other.

6. Longer waiting time untill the doors open.

7. Zombies without knives bug is gone.

8. I made a little story at the beginning to introduce you the map, and made another sky camera so you will have two points of view when you join the game.

9. trigger_pushes at the teleports so camping is not impossible.

10. And some other little things.

The map didn't change a lot. But some things are better now.


Thanks for playing!
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(2 mb)
Feedback
7 months ago
NatalyaAF



Notes: This map favours the zombies over the humans. Because of the gas room trap at the end it is nearly impossible for humans to win, unless the server has propmenu so they can barricade the phone room. Car could also go faster.


Ñåţâļÿà[ẶҒ]
8 months ago
SliderVP



Pros: Intresting idea
Notes: Very nice and beatifule map

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1 year ago
Eastsider



Pros: .
- Good lightning.
- Good brushwork.
Cons: .
- Delta-Car.
The car is slower then walking, then its useless.
- Lifts.
There is a button before the lifts.
So if you press it it leaves directly.
Thats not so good. cus the first people will press it. and then it leaves and there are a lot people behind.
Improvements: .
- Could make the Delta-Car faster.
- Could make a delay of seconds on the lifts.
Notes: .
It's a nice map.
Ive tested it aswell.
And it looks fine.
Keep on the goodwork!
9.0/10 for this map.


CS:S Mapper
1 year ago
ivar



Posted by TheFight

Looks good, how do you make those spotlights like in the 3rd screenshot


That's a point_spotlight.
On the keyvalues you can change the height, color, width etc. Then you'll have something like mine. Thanks for the comment btw.


Bananite
1 year ago



Good work cleaning up this maps. Looks sleek now, and a lot of noticeable changes. Let's just hope it plays as good as it looks now, eh? =D


ZombieMod: Source - Lead Developer
1 year ago
REvo_Fight



Looks good, how do you make those spotlights like in the 3rd screenshot

Praise God :)
1 year ago



I like it


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9.3/10
bScore
9.25/10
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Added by...
ivar
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Bananite
Ranked 1065th with 2,190 points.

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Peasant
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