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hdx_ohmahahaha_b4a
Science fiction version ohmaha
Added by...
Author(s): spade shock
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Category: DODS > DOD
Tags: ohmaha, omaha, beach, defence, defend, booldy, hell
Author's Readme/Notes

For a new server plugin (still alpha testing),also can be play in normal server .

About map : don't play this map if you are not a man.

chang log:
Flag bug fixed;
Allies respawn faster;
Some flags capture time decrease;
Add 3d skybox;
Add a mortar shots series shells;
Add grenade supply crates;
other fixes.
Added: 2 months agoModified: 2 months ago
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Feedback (4)
faqy .
die for peaceY2M
Posted 2 months ago
Oh! you realy don't know how the map been made. In the old version of this map , it looks good , lot of details , lights in bunker. But when the map runing on the public server ,bring me a lot problem . First is map too small ,allies can rush to the bunker and aixs has no time to prepare. Bright bunker let you can clearly see who is in it ,then just hide in water and knock off every one inside.Models I place in map bring exploit ,maybe too many of them .So I remake this map when I working on a server plugin .I try to make new map simple and focus on the gameplay .New map keep the exaggerated style,and I make it more cartoon .blow up wire ,I have tryed before,but you and your friends will get kill by c4 or axis after this long you reach this point .The mortar not from css , a weapon you can fully control is more fun than that you can't control .Because the engine problem ,you can't control it with game_ui and only breakable props can explode when they hit ground.
Hope you understand why this be like this.
Thanks for your comment .I will think about it .But I will not take them all for reason.
- die for peace
CYoung .
No Borders, No NationsY2M
Posted 2 months ago
Right clearly you didn't listen to the previous suggestions from your last version.

Lighting: I have no idea what you have your brightness for the light_environment but it is was too strong, on top of that, lighting is just lacking throughout the map. If you are going to place lights in a bunker, actually place a model so it looks real.

Looks: Ok first off, use some different textures. Your whole bunker is made out of the same concrete texture. On top of that that texture and a couple of doors, it's just sand. Add some variety. And for the sand, make sure you actually use env_cubemaps since it has bump maps. For the 3D skybox, it looks good, but change the scaling on the textures so it isn't blurred. Add more decals, use different textures.

Other thoughts: The bunker area is kind of cool, but way to small. Make an actual bunker that is somewhat realistic, not just concrete on sand. There is a mountain side yet no dirt or grass on your map, that makes sense huh? The gate in the beginning when you spawn allies is stupid, get rid of that. The axis flag closest to the allies spawn I can't cap. Instead of making the barb wire a 5 man cap, make it an objective you need to blow up with charges. Rather then using the mortar prefab from CS:S which looks absolutely retarded, shooting glass bottles, maybe actually use a mortar model and make a shooter with env_shake and random or set explosive points. And don't box off the map, that's so stupid. Make cliff sides or just player clip it. Also on allies spawn, don't make the sand just disappear when it hits the skybox, make it go down an elevation and fade off. And those "150mm" defense guns you have in the skybox are ridiculous looking. Go to dod_federation, download the actual model, and put it in your map.

I like the map, it's creative, but you need to listen to the things people suggest to you and actually put them in your map.

*Edit* Fix your criteria for your assessments to something serious, so people who want to help you can.
Hayden .
Knife > GunY2M
Posted 2 months ago
It was on a gray morn, when this battle occured.
RawDog .
My short motto or quote.Y2M
Posted 2 months ago
Wow why the hell is it boxed in.... -_-
- My short motto or quote.
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Details
The nuts and bolts.
Release: Beta
Version: 1.1
Filesize: 1 mb
Players: 32
Theme: Beach/Coastal/Water
Time Of Day: Day/Light
Season: Fall/Autumn
Textures: Standard
Meshes: Standard
Map Size: Medium
Environment: Outdoors
Effects: Volumetric fog
Misc. Features: Ambient Sounds
Weapons: Not Specified
Added by...
faqy .
die for peace
Ranked 6404th ( 18) with 164 points.

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bScore
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