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scoutz_symmetry
2 Towers, 1 bombsite
Added by...
Author(s): Assass1n
Category: CS:S > SCOUT
Tags: scouts, symmetry, buildings
Author's Readme/Notes

I am not making a video since it is just a normal scout map. Tell me if you use it on your server
Added: 3 months agoModified: 3 months ago
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(378 kb)
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Feedback (4)
Assass1n .
Joe Shitz: "Yes I am fucking poor"Y2M
Posted 3 months ago
Also, I would have worked on these maps much longer than I did. But my clan leaders computer sucked..REALLY BAD.. He even lagged on the aim_hillz map I made, and its like miniature. Basically he lagged on anything that wasn't simple colors.
- Joe Shitz: "Yes I am fucking poor"
.
cuz itsnot a soap if her name isnt sarahY2M
Posted 3 months ago
Posted by Assass1n

Posted by demonsoul1616

your pulling another out of your ass every hour


I actually made these maps no longer than 5 months ago...


Aha, that's cool, I was just thinking you may have done these really fast instead of taking time paying attention to detail - I didn't mean it offensively, sorry if it came out that way.
Assass1n .
Joe Shitz: "Yes I am fucking poor"Y2M
Posted 3 months ago
Posted by demonsoul1616

your pulling another out of your ass every hour


I actually made these maps no longer than 5 months ago...
- Joe Shitz: "Yes I am fucking poor"
.
cuz itsnot a soap if her name isnt sarahY2M
Posted 3 months ago
Another pretty good map by you, but I recommend taking more time on your maps in the future, your pulling another out of your ass every hour, try spending all these hours together on one map, adding miniscule details to make your maps truly amazing. These maps you're making in an hour are already decent, imagine what you could do spending a week on one map..

With that out of the way: The map. :P

Well, first off, thanks for changing the skybox, you haven't a clue how much better the map looks.

You hit the light_env dead on, it fits the map perfectly, the lighting inside is good too, but I recommend using light fixtures in the future.

To do this make a prop_static and select the world model section, then browse for models, filter for lights and you'll find some.

Also, it makes it look much more realistic if you use something called a light_spot - I don't want to cover that in feedback for a map though. :P

The layout of this map is fairly simple, but perfect for a scout map. I love the old school tower vs tower theme, and a good technique you used is instead of putting the boxes on eachother perfectly, you tilted them. That gives a much better feel.

A problem with this map is it's very blocky, the towers are really just one big square, and all the covers are boxes. Try to vary what you use in a map, and don't be afraid to mess with the vertex tool.

Maybe one idea could be to make a roof with the 4 slanted sides, or something. Small things like that are what make maps truly amazing.

Oh and of course, I LOVE the cameras.

Nice work on this map, man! Maybe try something more original for your next.
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Details
The nuts and bolts.
Release: Final
Version: 1.0
Filesize: 378 kb
Players: Not Specified
Theme: Urban/City
Time Of Day: Day/Light
Season: Summer
Textures: Standard
Meshes: Not Specified
Map Size: Medium
Environment: Indoors, Outdoors
Effects: None/Not Specified
Misc. Features: None/Not Specified
Weapons: Knives, Sniper Rifles
Added by...
Assass1n .
Joe Shitz: "Yes I am fucking poor"
Supervisor of AOC and PVKII
Ranked 2798th ( 2) with 524 points.

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Critic Rating [+]
8.6/10
bScore
8.60/10
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