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Map Details
Release: Final
Version: 1.0
Filesize: 14 mb
Players: 40
Time of Day: Day/Light
Textures: Standard
Meshes: Standard
Map Size: Medium
Environment: Indoors, Outdoors
Effects: Background Music, Color Correction, High Dynamic Range(HDR), Volumetric Fog
Classes: None/Not Specified
DevNotes
No details were entered
cp_broma*final*
Added by...
Key Authors
CoKie
Category: TF2 > Control Point
Tags: desert, dustbowl, gravel pit, control, point
Added 1 year ago
8,041 views, 2,532 downloads (Stats)
Author's Readme/Notes:
Map: cp_broma
mapper: CoKie
feedback: info@cokielores.net
releasedate: 03.may.2008

------------------------------

description:

the map cp_broma orients to the gameplay style/capture point method of gravel pit. regarding the maptheme i tried to conform to the typical tf2 standard look.

have fun!
CoKie
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(14 mb)
Feedback
3 months ago
Salith



Pros: Blooming excellent. Feels almost like an official map.
Cons: Slightly smaller than the official ones (or so it seems), and a couple of bottlenecks and very concealed SG areas.
Improvements: Not much really

Bananite
1 year ago
Jade Stern



Pros: feels like a TF2 map
good variation
Improvements: whats the point of the small room to the right of the red spawn? the one that has 2 windows into the next small hallway that you can crouch jump into, I dont see a good use for it


God of all thing ~Desu
1 year ago
UKCS-Alias



Pros: The map realy makes a nice use diffirent heights which results in a nice variating battle. The distances of the points are very good in the layout
Cons: I didnt like the fact that a bit part out of blue the spawn isnt reachable by the red team and it didnt allow teleporters. This slowed down blue and made red too much forced on defence. This was good noticeable at B where you see a large doorway which is locked for red.
Improvements: Since the caps themselve have a very nice layout (i like the fact that B is hard to cap meaning you first have to take the full area because you would simply get knocked off the point). Still, a part of the spawn exits have to be open for red so they can start a harder defence there making it a bigger chalenge.
Notes: As the map still plays good even though the route is sealed the map is good. its just a single improvement that is needed because now it played a bit weird because blue will allways get the point in time as red hardly can take the area back.


The Knifosaurus
1 year ago
CptDobey



Pros: Almost perfect, as always with a Cokie's production.
Cons: frankly, I see none. So, why is it only "almost perfect" ? Because I'm not an expert ;)
Notes: Do more maps of this quality!


Ook!
1 year ago
Evil_Toaster



Very good map. Looks nice and plays nice.

Bananite
1 year ago



This map looks great. The brushwork and lighting is very nice. It really does feel like a TF2 map.

Keep up the great work.


I have the solution
1 year ago
Zuko



Notes: I like this map

Bananite
1 year ago



Really nice, you got the tf2 feeling right. :D


Ignis lamnia lammina lamna.
8 records
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Assessment
User Rating [+]
9.3/10
bScore
9.29/10
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Fun & Immense
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Added by...
CoKie
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in der ruhe liegt die kraft
Ranked 954th with 2,458 points. 4 points behind Killer_z02

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2,459 points

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