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Map Details Release: Beta Version: 0.1 Filesize: 2 mb Players: 24 Time of Day: Twilight/Dull Textures: Standard Meshes: Standard Map Size: Small Environment: Indoors Effects: High Dynamic Range(HDR) Classes: None/Not Specified Devnotes No details were entered |
pl_cave_stage1The Blu team have to escort a cart of explosives into the Red base deep underground.
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| Category: TF2 > Payload |
| Tags: payload, cave, track, cart, underground, train, escort, goldrush |
| Added 2 years ago - last modified 1 year ago |
| 4,450 views, 824 downloads, 17 comments, 2 favorites |
Author's Readme/Notes:
This is the single stage version of cave.
You can get the 3 stage version here
http://www.fpsbanana.com/maps/57377
Map Name: pl_cave
Game: Team Fortress 2
Map Type: Payload (Attack/Defend)
Author: Spacemonkey
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Introduction
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This is the payload version of my es_cave7 map. It is only 1 stage, I intend to release a 3 stage version later on.
The map consists of 4 rooms in an underground mine. Outside the Blu respawn room is the bomb, which is to be escorted to the red base.
It's still in the beta stage atm, please post any bugs here and i'll try my best to fix them.
Thank you for playing my map.
If you would like to discuss it with me, or make a suggestion, add me to steam friends.
http://steamcommunity.com/id/spacemonkey
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Version History
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vb2
- disabled warning on capture
- fixed middle cp to prevent cart from moving further back, this will stop blue getting extra time and wining on the middle CP.
- added ramp for Blue in the 3rd room.
vb1 - Release
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DOWNLOAD  (2 mb) |
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I am quite interested in how the map plays on a full server and how balanced it is, any feedback concerning this would be great. You cannot post yet! Get involved on FPSB by posting your thoughts. Give authors your feedback to help them develop. To post in this submission register or login |
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