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Release: Final Version: 1.0 Filesize: 18 mb Players: 24 Time of Day: Day/Light Textures: Custom Meshes: Standard Map Size: Medium Environment: Indoors, Outdoors Effects: High Dynamic Range(HDR) Classes: None/Not Specified No details were entered |
cp_bloodstained Multi-stage Control point map
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| Category: TF2 > Control Point |
| Tags: multi, multiple, stage, control points, bloodstained, team, fortress, 2, dustbowl, youme, tf2maps.net, contest |
| Added 1 year ago - last modified 10 months ago |
| 4,640 views, 998 downloads (Stats) |
Author's Readme/Notes:BLOODSTAINED - cp_bloodstained
A multi stage control points map (much like cp_dustbowl) developed for a mapping competition on www.TF2maps.net.
Huge thanks to WWW.TF2MAPS.NET community and WWW.COLTSPLAYGROUND.NET community for testing, feedback and encouragement.
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Title: cp_bloodstained
Version: Final release
Filename: cp_bloodstained.bsp
Created By: Tim 'Youme' Johnson
Author Email: Die_stumpfe_klingen@hotmail.co.uk
Type: Multi Round CP - Dustbowl style
Compile Date: 19/04/2008
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Changes for "cp_bloodstained" (final release) - 29/04/2008:-
-Added more detail props in most locations
-Adjusted lightmap scale in one area
-Tweaked timings further
-Added cubemaps in necessary locations
-Finalised lighting in a few more areas making the whole map properly lit
-Misc other tweaks
Changes for _b4_a - 19/04/08:-
-Added extra displacements on top of the cliffs
-Added many more details, brushes, props overlays...etc
-Improved lighting in several areas
-Removed 'temporary' lighting and implemented proper lighting
-Raised 'ceiling' playerclip in stages 2 and 3 as well as the second half of stage 1
-Added menu photos
-Removed "under construction" signs
-Altered lightmap scale to remove iffy lines
-Slight timing tweaks to various capture points
-Complete entity system rebuild that now means the winning team is only ever awarded one point per win ensuring the game is completed after 3 wins.
-Adjusted soundscapes
-Added a frog
Changes for _b3 - 04/04/08:-
-Added extra raised area in the third round to aid defence of the first point
-Replaced all developer textures with proper ones.
-Slight timing tweaks
-Fixed yet more displacement misaligns
-Adjusted the lightmap scales all over the place for optimisation and looks
-Clipped off several areas
-Added a nobuild brush to prevent smart ass engies being too good
-Added a clip brush to aid engies
-Added details in lots of places, lighting, textural and brushwork details
-Added soundscapes
-Misc and improvements all over
Changes for _b2_a - 15/03/08:-
-Reduced filesize again
-Redesigned one area
-Tweaked water
-Replaced a few textures
-Removed nodraw brush blocking blu spawn in round 2
-Lit an area that wasn't before
-Minor tweaks all over the place
-Added areaportals to the third stage
Changes for _b2 - 14/03/08:-
-Vastly reduced file size
-Generally improved details everywhere
-fixed model textures and visible nodraws
-Adjusted timers slightly
-Increased distance between red spawn in stage 3 and the start up gates to improve the quality of that stage.
-Adjusted capture point timers slightly
-Slight displacement tweaks, fixed misalignments in multiple places
-Improved lighting in a few places - note - most lighting is still very much unfinished
-Textured a few more areas
_b1 released - 24/02/08
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INSTALLATION:
Extract the rar file to
...Steam/steamapps/****Your Steam ID****/team fortress 2/tf/maps
Create a server with cp_bloodstained
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©2008 Tim Johnson.
All Rights Reserved
Team Fortress 2 is a registered trademark of VALVe Software.
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