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Map Details
Release: Final
Version: 1.0
Filesize: 18 mb
Players: 24
Time of Day: Day/Light
Textures: Custom
Meshes: Standard
Map Size: Medium
Environment: Indoors, Outdoors
Effects: High Dynamic Range(HDR)
Classes: None/Not Specified
DevNotes
No details were entered
cp_bloodstained
Multi-stage Control point map
Added by...
Key Authors
Youme
Category: TF2 > Control Point
Tags: multi, multiple, stage, control points, bloodstained, team, fortress, 2, dustbowl, youme, tf2maps.net, contest
Added 1 year ago - last modified 10 months ago
4,640 views, 998 downloads (Stats)
Author's Readme/Notes:
BLOODSTAINED - cp_bloodstained

A multi stage control points map (much like cp_dustbowl) developed for a mapping competition on www.TF2maps.net.
Huge thanks to WWW.TF2MAPS.NET community and WWW.COLTSPLAYGROUND.NET community for testing, feedback and encouragement.


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Title: cp_bloodstained
Version: Final release
Filename: cp_bloodstained.bsp
Created By: Tim 'Youme' Johnson
Author Email: Die_stumpfe_klingen@hotmail.co.uk
Type: Multi Round CP - Dustbowl style
Compile Date: 19/04/2008

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Changes for "cp_bloodstained" (final release) - 29/04/2008:-

-Added more detail props in most locations
-Adjusted lightmap scale in one area
-Tweaked timings further
-Added cubemaps in necessary locations
-Finalised lighting in a few more areas making the whole map properly lit
-Misc other tweaks

Changes for _b4_a - 19/04/08:-

-Added extra displacements on top of the cliffs
-Added many more details, brushes, props overlays...etc
-Improved lighting in several areas
-Removed 'temporary' lighting and implemented proper lighting
-Raised 'ceiling' playerclip in stages 2 and 3 as well as the second half of stage 1
-Added menu photos
-Removed "under construction" signs
-Altered lightmap scale to remove iffy lines
-Slight timing tweaks to various capture points
-Complete entity system rebuild that now means the winning team is only ever awarded one point per win ensuring the game is completed after 3 wins.
-Adjusted soundscapes
-Added a frog


Changes for _b3 - 04/04/08:-

-Added extra raised area in the third round to aid defence of the first point
-Replaced all developer textures with proper ones.
-Slight timing tweaks
-Fixed yet more displacement misaligns
-Adjusted the lightmap scales all over the place for optimisation and looks
-Clipped off several areas
-Added a nobuild brush to prevent smart ass engies being too good
-Added a clip brush to aid engies
-Added details in lots of places, lighting, textural and brushwork details
-Added soundscapes
-Misc and improvements all over

Changes for _b2_a - 15/03/08:-

-Reduced filesize again
-Redesigned one area
-Tweaked water
-Replaced a few textures
-Removed nodraw brush blocking blu spawn in round 2
-Lit an area that wasn't before
-Minor tweaks all over the place
-Added areaportals to the third stage



Changes for _b2 - 14/03/08:-

-Vastly reduced file size
-Generally improved details everywhere
-fixed model textures and visible nodraws
-Adjusted timers slightly
-Increased distance between red spawn in stage 3 and the start up gates to improve the quality of that stage.
-Adjusted capture point timers slightly
-Slight displacement tweaks, fixed misalignments in multiple places
-Improved lighting in a few places - note - most lighting is still very much unfinished
-Textured a few more areas


_b1 released - 24/02/08


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INSTALLATION:

Extract the rar file to
...Steam/steamapps/****Your Steam ID****/team fortress 2/tf/maps

Create a server with cp_bloodstained

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©2008 Tim Johnson.
All Rights Reserved

Team Fortress 2 is a registered trademark of VALVe Software.
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(18 mb)
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6 months ago
E5Ky



Pros: The map plays well on a full server. Good for all classes.
Cons: Can be a little confusing for first timers given the lay out. In places it feels bland.
Improvements: Leave as is and work on your next map.
Notes: Last stage is the best. Adding this to our server. Not the most amazing looking map but I believe in function over form and in terms of gameplay.. some decent battles are had on this map. Cheers

Map Tester
11 months ago
C4rb0n



Good, well balanced map. Yes it doesn't have anything too revolutionary in it, but who cares. The mark of a good map is one where a good team can win, but a group of people coloured the same will not. I've had some awesome games on this, thanks mate.

Bananite
1 year ago
nef



Posted by hey you

This does not look up to standard Thanks!!!

can we get this removed already?
it's not illegal, and it's a good map. you just disaproved it because youme disapproved your map (pl_dbheights) which is a GOOD MAP.
i don't think that juvenile revenge is reason enough to disapprove a map for 'illegal'

Bananite
1 year ago
hey you



This does not look up to standard Thanks!!!

DVDA
1 year ago
Kelika



Love the map. Plays like a charm especially when you have two evenly balanced teams against each other. Some parts are hard to take, but nothing is impossible with good teamwork.

Great map, love to play it.

Bananite
1 year ago
piscario



Pros: great first part, nice and compact
Cons: feels a bit corridoory

Bananite
1 year ago
stevieboy



Pros: good balancing, serveral ways
Cons: spawncamping is possible and destroys the map
Improvements: secure the spawn from enemy pyros etc
Notes: Great job, keep on maping!

i love the sound of splashing scouts
1 year ago
Zalaxy



Pros: -Very Very Well-Rounded Map
-Minimal if at all any bugs found
-It's a stage map that doesn't end within the first 5 seconds! Beutiful!
-Very Detailed
-Very well done on the color feel and being original to the TF2 Design
-Overall a great map
Cons: -Balance I gave a 9 ONLY because attackers do have a tendancy to win. We put this to a test by the end of every round we would scramble the teams before the new round started and the attackers always ended up winning. It was never a sudden win though which is a definite positive
Improvements: -Honestly nothing. The balance issue is more of a peeve then it is a con. I would rather you leave it like it is in fear of you messing something else up trying to keep the balance perfect
Notes: -A Great multi-level map. Better then Castle IMHO
-Keeping it running on both SKC's Servers! Will always be in rotation! Keep up the amazing work author. You are a great mapper from what I've seen.

Cogito Ergo Sum
1 year ago



Balance: BLU teah has a bit more advantage
Design: Well designed and combined by the TF2 standard maps
Detail: some areas are extremly detailed and some are not
Gameplay: I didn't play it yet but I think it would be wuite nice.
Looks: Fine for me.
Teamplay: Havn't played it yet.


Peace sells.. Who's buying?
1 year ago
Youme



AI|chicky - This hasn't burnt me out on dustbowl style maps at all, I still love them most of the TF2 game types and I expect I will do some more later on. Currently I'm working on a payload map (almost dustbowl :P), I've got the layout and entity system worked out I will probably have the first alpha being tested tonight.

Crazychicken - Thanks for your realistic comments, I agree with you for the most part, I've learnt a lot about what I should and shouldnt put into a TF2 map doing this and detail still isnt my strong point, I'm improving though so the next map will probably be better looking.

Everyone else - thanks for the support =D

TF2mapper - TF2maps.net
21 records
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Assessment
Critic Rating [+]
9.7/10
User Rating [+]
9.2/10
bScore
9.46/10
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Fun & Creative
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Youme
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Ranked 1209th with 1,881 points. 3 points behind Nafoul

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