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NOTICE
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- This is the FULL version of the map and supports up to 32 players.
- If you run a LARGE server (more than 32 slots) then you need to run the _LITE version of this map, which you can
grab from here.
Author: SM Sith Lord
Email: smsithlord@yahoo.com
Website: http://www.engport.net
Description:
Remake of the old 1.X map de_vegas (original credits below). Stayed true to the original layout. Nearly all the old angles are still there. Changed a few secrets, and added a few more. Most changes to the map are purely visual.
Islamic extremists have targeted Sin City for their next strike against the American way of life. Hoping to further cripple the US economy, a string of attacks have been coordinated and executed in the fabulous city of Las Vegas, Nevada.
The intensity of the strikes increase as the CT's initial response teams quickly become overwhelmed, effectively turning Las Vegas into a war zone.
Your squad has been assigned to respond to an unidentified helicopter landing at the High Times Hotel & Casino, the sight of an earlier attack which claimed the lives of several of your fellow agents.
Homeland Security has identified the strike and confirmed that the terrorist have two probable objectives that they are likely to attempt to destroy.
Target A: As a moral statement, the terrorists have been detonating bombs at strip clubs across the city all night. It is suspected that the High Times Lounge will be the next club to be hit. The club is identifiable by the large Sphinx statue outside of its entrance.
Target B: The previous attack at this location was a failed effort to empty the casino's vault. It is probable that this second attack is an attempt to finish the job. Allowing the terrorists to escape the scene with the funds is unacceptable. Secure & hold the vault!
Additional Credits:
All the beta testers on the [DoP] High Times server for finding & putting up with all the terrible bugs & giving valuable feedback. [DoP] Vulgar for letting all that happen. All the people from other forums that helped me fix those bugs (FPSBanana, Interlopers). The authors of GMOW v3 Solid_Granite, GiGaBiTe. All the creators of the original de_vegas. And, lastly, VALVE for creating a sweet game/engine/resources that I could work with.
Original Map Credits:
Originally created by +Cadaver+, textures by George_Pooshoes and JOeSmOe. Additional credits to Macman, Chaos, Tech3D, Jubilee, and Agent Orange.
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NAVIGATION FILE (.nav)
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Credits for the .nav file go to
chizbone. Special thanks to him for taking care of it for me.
Download CSS .nav file for de_vegas_css here