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Map Details
Release: Final
Version: 1.0
Filesize: 5 mb
Players: 32
Theme: Not Specified
Time of Day: Day/Light
Season: Summer
Textures: Standard
Meshes: Standard
Map Size: Medium
Environment: Outdoors
Effects: HDR
Misc. Features: Ambient Sounds, Nav File, Skybox
Weapons: Knives, Pistols, Shotguns, SMGs, Rifles, Sniper Rifles, Machine Guns, Grenades
DevNotes
Photo shop pro XI
pakrat
nems gfc
nems compilers
de_roma_aimstyle
Added by...
Key Authors
UZY
Category: CS:S > Bomb/Defuse
Tags: aim, bomb, defuse, italy, roma, rome, city, urban, shadows, hdr
Added 1 year ago
4,802 views, 1,573 downloads (Stats)
Author's Readme/Notes:
I think the title says it all. Spent about one month optimizing this, server play is smooth.
This has a final light compile with hdr... it will destroy low end video cards, just crank back your settings.


Have fun, and thank you Bananas

UZY
(my name is not uzi, Uzy is a amall town in France.. thought the name was cool :))
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Feedback
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3 months ago
lab_rat



What a beauty, one of the most beautyful map, amazingly beautyful ; ) ok this is the good part. but for the layout im not shure, way too much passages and place to hide. the terrorist are very near the bombsite so why create so much beautyful space that we not even gonna go to. simple layout are the best. look at the original maps of css they are simple and effective. but man your map is a masterpiece lol! WOW!


wannabe mapper
11 months ago
zerosin



We have great feedback on our custom maps server - 8.6.8.162, but there's not enough spawnpoints.

Could you please revise the spawnpoints to actual 32 players? We run a big server, but whenever there's 28 people or more, it starts spawning people in one another.

Would be great if you could change it to 48 spawnpoints. We would love this map to in our normal map cycle.


Bananite
1 year ago
Dr_Sadako



Pros: As many have already stated, the map looks really good. I really like all the multiple levels that you have created. You have also been very smart when it comes to use of some standard props e.g. the upside down spire. You have given me some ideas.
Bombsite A is actually my favorite even though B looks better. Bombsite A has many tactically interesting options for both teams.

Cons: Well, it doesn't look like someone actually lives here. It looks too bare in some areas. I think decals and props could do the trick.
Another thing that concerns me is that Ts can reach the left bombsite (A) quicker than CTs sometime depending on spawning.

Improvements: Populate the map with props and decals. You have already thrown the low end video cards out the window so it wont matter if you add a bit more. By doing this you could add some obstacles e.g. a car etc to slow down Ts a bit to get to the bombsites to enable CT to be there first.

Notes: All in all a great job. Keep it up!

QED
1 year ago
Anonymous
Cons: Low fps is some areas, as well as ct sided a lot of the time.

?
1 year ago
zerosin



Pros: Great Fast Action gameplay, good stuff, have been on rotation on our server (8.6.8.162) for 2 weeks now, and every loves it. But.....
Cons: .... it says 32 spawnpoints and we have a 30 person server... and people spawn within one another. Could you please make more spawnpoints?
Improvements: As above, it would be great if you made more spawnpoints so that people won't spawn inside one another.

Bananite
1 year ago
UZY



Yup thats about all I got, except sephia was nice with a little color, it looked like a COD4 map. Which btw is my next map cod4style for css with the color correction.

For the people not getting the aimstyle name... I graphed this as an aim map first, dev textures the whole nine yards. After finishing the rough and playing with the bots I decided it was too nice a flow to just be an aim map.


fubarite
1 year ago
drimp



I have used it on some of my maps. It is best to just play around with it. I find don't add too much. I know how to do things like orange type environments. But it would be hard to do a color correction for a map like this.
maybe just lighten it up. Make it seem like a strong sun.


PC fixed YAY!
1 year ago
UZY



Drimp you are right... I tried it and it was nice, but I myself couldn't do a cohesive coloring environment. It always seemed to detract rather than add. Need more experiance with it I guess. Thanks


fubarite
1 year ago
drimp



Yeah, I think color correction would be good too. :D


PC fixed YAY!
1 year ago
LocutusH



Pros: Good looking, well detailed, and balanced map.
Cons: The feeling is a bit plain. Something extra is missing...
Improvements: Maybe more sounds, ambience, and a little more eye-candy.
Notes: Still a very good map.

Time is the fire in wich we burn...
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Assessment
Critic Rating [+]
9.5/10
User Rating [+]
9.6/10
bScore
9.30/10
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UZY
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fubarite
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