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ctf impact2
A medium-large CTF map from QWTF designed with competitive gameplay in mind.
Added by...
Author(s): Vilepickle
Category: TF2 > CTF
Tags: ctf_impact2, impact, qwtf, [wm]kordos
Author's Readme/Notes

Impact - ctf_impact2

=========================

MAP INFORMATION-

Title: ctf_impact2
Version: FINAL 2.0
Filename: ctf_impact2.bsp
Created By: David Lohmeyer - REV6|VilePickle
Author Email: vilepickle@gmail.com
Type: CTF
Web: http://www.vilepickle.com
Compile Date: 2/11/2008
Development Cycle: Beta 1 -> Beta 2 -> Beta 3 -> Beta 4 -> CEVO Contest -> Final 1.0 -> Final 2.0

=========================

FINAL 2.0 "The match feedback version" CHANGES:
-Another exit has been added to the side of both resupply rooms to prevent spawn camping.
-The glass has been reworked so players cannot get unlucky and be stuck in it when it returns. It now has a door that closes initially and then the invisible section pushes players up above the glass location and then spawns the glass. Before, players would get stuck in the invisible section that pushed them up when IT spawned, but the new door that closes when it comes back will prevent this.
-A 10 second warning now appears before the glass returns.
-Various misaligned textures and brushes have been fixed.
-The elevators in the ramproom now span the whole width of their location and you can't get stuck below them anymore.
-Respawn doors no longer fade out far away with DirectX 7.
-The sniper deck is slightly higher to prevent a bug where a player could get stuck in the ceiling.
-Clipping issues around the base have been fixed.
-Turned off forcible fade on props that players could hide behind on the roof.
-Engineers can no longer build directly outside of a respawn door.
-Respawn doors open slightly faster.
-Some detail props along walls have been made nonsolid

=========================

DEVELOPMENT:

Program: Hammer
Known Bugs: None
HDR: Yes
Compile PC: Core 2 Duo 6400, 2GB RAM

=========================

THANKS TO:

Original Design: [WM]Kordos, 1998
Textures: Team Fortress 2
Playtesters: REV6, BB, Foom, -X-

=========================
©2008 David Lohmeyer.
All Rights Reserved

Team Fortress 2 is a registered trademark of Valve Software.
Added: 1 month agoModified: 11 days ago
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(7 mb)
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Feedback (11)
Page of 2   1 2 Next Page
guiltyloser .
Feel the BuRn!!! | Y2M
Posted 5 days ago
Notes: Nice Job Vilepickle!!!!
- Feel the BuRn!!!
jiiven .
Bananite | Y2M
Posted 24 days ago
Pros: ecellent ctf map for a larger playerbase
Cons: not rly a con, but its a bit confusing in the beginning
Improvements: none
Notes: there a overlap on the wodden planks u can see in pic 5. (u cant see the overlap in the pic, but u can see the planks.)
- Bananite
katous .
Banawhore | Y2M
Posted 28 days ago
Pros: gorgious, interesting layout, oozes map making skillz
Cons: too big, easy to get lost in its beauty, over done
Improvements: nothing can save it, it's too beautiful to tamper with
Notes: let it rest in peace under your other masterpieces
- Banawhore
Boogle and Foogi .
NO DON'T LOOK! IT'S HIDEOUS!! | Y2M
Posted 1 month ago
Wow, you make some of the best tf2 maps I've ever seen!

You're just as good as any ValVe Mapper
- NO DON'T LOOK! IT'S HIDEOUS!!
Vilepickle .
Analyzer | Y2M
Posted 1 month ago
Posted by bloodypalace

Why did you remove your maps from fpsbanana?


Difference of opinion... but I've already reconciled that with an admin, so I'm resubmitting them over time.
- Analyzer
bloodypalace .
Bananite | Y2M
Posted 1 month ago
Why did you remove your maps from fpsbanana?
- Bananite
.
deadfecesguy | Y2M
Posted 1 month ago
All your maps are great and this is no exception, awesome job.
.
[Vote in my profile poll] | Y2M
Posted 1 month ago
This looks impressive.
.
It's just a flesh wound | Y2M
Posted 1 month ago
Another 10 for you. I love this map.
.
Known as "members/145323" | Y2M
Posted 1 month ago
This map looks really interesting.
Can't wait for it to run at some servers.
Page of 2   1 2 Next Page
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Author Site: http://www.vilepickle.com

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Details
The nuts and bolts.
Release: Final
Version: 2.0
Filesize: 7 mb
Players: Not Specified
Time of Day: Day/Light
Textures: Standard
Meshes: Standard
Environment: Indoors, Outdoors
Map Size: Large
Effects: High Dynamic Range(HDR), Color Correction
Classes Available: All
Added by...
Vilepickle .
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Assessment
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User Rating [+]
9.9/10
VWAR Rating
9.94/10
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