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Details
The nuts and bolts.
Release: Final
Version: 1.0
Filesize: 20 mb
Players: 32
Time of Day: Night/Dark
Textures: Not Specified
Meshes: Not Specified
Environment: Indoors
Map Size: Large
Effects: High Dynamic Range(HDR)
Classes Available: All
cp_aqua
TWO ROUND attack/defend cp map
Added by...
woodbulb
Author(s): Woodbulb, Kelrog
Category: TF2 > CP
Tags: aqua, water, underwater, liquid, cp, control point, sea, station
Author's Readme/Notes

An underwater station is under attack! Welcome to cp_aqua. (2 round attack/defend)

-Been working on it since December, on and off.
-Most custom textures done by Kelrog

-THANKS a ton to the 3rd Oct server and members such as Ghost saw and Katous for countless hours playtesting and refining. (http://www.3rdoct.org/)

-Map takes 6 minutes to compile

-I hope everyone likes the change of theme from desert.

p.s. thanks to de_inferno in CS:S for fish model
Added: 8 months agoModified: 8 months ago
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(20 mb)
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Feedback (43)
Page of 5   1 2 3 4 ... 5 Next Page
Cake-O-Matic .
BananiteY2M
Posted 10 days ago
Pros: Unique design, great looks.
Cons: A bit too small.
- Bananite
Arthurp .
farly new to mappingY2M
Posted 1 month ago
Pros: Mostly every thing
Cons: Apart from its a bit dark and easy to demo spam.
- farly new to mapping
kelrog .
/me hopes GI Joe movie will be worth itY2M
Posted 1 month ago
Thanks man!
Posted by cssflames
Kelrog and Woodbulb are awesome 3rdoct ftw.

- /me hopes GI Joe movie will be worth it
cssflames .
---www.knightravengaming.comY2M
Posted 1 month ago
Kelrog and Woodbulb are awesome 3rdoct ftw.
- ---www.knightravengaming.com
.
Developer / Map CriticY2M
Posted 3 months ago
Pros: A really fun map that's nice to look at and runs smoothly. Awesome lighting, cool special effects, and a *beautiful* outdoor industrial control point makes this map standout from most community releases.

Cons: Yup, it's too fast to cap. The valley area can be hard if you've got some good Engy's on hand, but otherwise, it's a straight shot through. The map also seems a bit too linear as well, caused by an overall lack of routes and paths to each objective. This may be a huge factor in why it seems so unbalanced. You can put two paths in there, but if they both converge right in front of the same CP and don't branch off, there's hardly a benefit.

Improvements: Something needs to be done with the signage. Players seem to get lost even though the map isn't all that difficult to navigate. I also think the author can do a bit better on some of the texturing (sizing). Although the lighting is awesome, it does get to be too much sometimes. So much, that it stops looking like a TF2 map and more like an Unreal map in certain areas. Tone it down a bit. Wash the map with colors, and make sure they aren't too distracting or intense.

Notes: I don't think I've played CTF_Freezers, but now you've got me curious. I'll be checking that one out soon. Keep 'em coming!
- Developer / Map Critic
jimmysmitty .
Who is your daddy and what does he BOINKY2M
Posted 4 months ago
Pros: Great map and one my clan server plays a lot. Very unique idea with a lot of advanced details that are rarely seen in most maps.
Cons: It is a bit too easy for the offense to win most of the time
Improvements: I think one problem is that the CPs cap too fast. Making them take a bit longer would help the defense a bit.
Notes: My clan mates and me have played this a lot. I love the little details you added like the creatures from HL/HL2 and the Pyro welding under water and the waterfall as well.

Overall the map is amazing. Needs a bit of balancing but its a great looking map and I hope you keep up doing good no matter what people say. Remember experience takes time and you seem to have a lot of it.
- Who is your daddy and what does he BOINK
woodbulb .
BananiteY2M
Posted 4 months ago
It's hard to change aqua at this point, i get 500 complaints about too hard, and 500 about too easy. IMO it's just done haha.
- Bananite
Genuineduck .
BananiteY2M
Posted 5 months ago
First off, GREAT job on the aesthetics side of the spectrum. You really hit it home with the design, detail, ambiance, and atmosphere.

However, I feel that the map is too biased against defense. I have played Aqua on my server and others many different times with different people; some of whom knew the map like the back of the hand and some who didn't. But it never changed.. offense always won. And no, the defense weren't bad players, because as soon as they lost and switched to O they dominated right back.

I really tried to like Aqua, I really wanted to. But sadly any true gamer knows gameplay comes before graphics and in that category Aqua falls right on its face with horrible balance. I would love to see a future update tweak the map possibly to create a more equal experience, because this map really deserves it.


- Bananite
nef .
BananiteY2M
Posted 6 months ago
Played it on the 3rdoct server a while back... was fun.

1 question though, how did you do the firefly effect (screenshot 4)
- Bananite
crazychicken .
(O>)Y2M
Posted 7 months ago
Posted by kelrog

Posted by crazychicken
The textures don't really work, the whole thing doesn't feel like an underwarter facility just a load of rooms stuck together. The random models thrown in like zombies and headcrabs look very out of place and the water sections could be better and they have no real purpose considering the map is called aqua.

An underwater research facility with fish and animals and labs and sub with the ocean surrounding glass walkways between sectors would be awesome you haven't achieved it so far


Once again, please, veiw BOTH sections of the map before judging.


yeah i did ....
Page of 5   1 2 3 4 ... 5 Next Page
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Assessment
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Critic Rating [+]
9.3/10
User Rating [+]
9.6/10
bScore
9.42/10
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Added by...
woodbulb .
Bananite
Ranked 3683rd ( 9) with 419 points.

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