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ctf chaos
Chaos is a small CTF map, around the same size as "Mach4", designed with competitive gameplay in mind.
Added by...
Author(s): Vilepickle
Category: TF2 > CTF
Tags: chaos, q3f, etf
Author's Readme/Notes

Chaos - ctf_chaos

===========================

MAP INFORMATION-

Title: ctf_chaos
Version: Final 1.0
Filename: ctf_chaos.bsp
Created By: David Lohmeyer - REV6|VilePickle
Original Q3F By: Matt Wilson (now of SplashDamage)
Author Email: vilepickle@gmail.com
Type: CTF
Web: http://www.vilepickle.com
Compile Date: 3/21/2008
Development Cycle: Beta 1 -> Beta 2 -> Final 1.0

===========================

FINAL 1.0 CHANGES/FIXES:
-Respawn doors are now "castle" - style doors instead of default TF2 ones.
-Red pillars have undergone cosmetic updates
-Changed some clipping around main entrance
-This version is largely considered complete. Due to limited feedback and lack of problems, the map is now released as Final 1.0.

===========================

DEVELOPMENT:

Program: Hammer
Known Bugs: None
HDR: Yes
Compile PC: Core 2 Duo 6400, 2GB RAM

===========================

THANKS TO:

Beta1 Bugs: REV6Mercyon, REV6Underdog
Q3F Author: Matt Wilson

===========================
©2008 David Lohmeyer.
All Rights Reserved

Team Fortress 2 is a registered trademark of Valve Software.
Added: 1 month agoModified: 11 days ago
DOWNLOAD
(7 mb)
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Feedback (10)
.
It's just a flesh wound | Y2M
Posted 2 days ago
Great balanced map. Level design is top-notch and teamwork comes into heavy play here.
guiltyloser .
Feel the BuRn!!! | Y2M
Posted 5 days ago
Notes: I Likes!!!
- Feel the BuRn!!!
jiiven .
Bananite | Y2M
Posted 24 days ago
This map is perfect, love it.
- Bananite
crazychicken .
(O>) | Y2M
Posted 27 days ago
Posted by Vilepickle

Posted by crazychicken

Your best map in my opinion, at least by far the most popular


You think it's the most popular, really? I haven't seen it jump over to the left server lists on this page really... ever: server map list

Aren't you guys still using beta 1 too? Pesky outside stair-fans :)


Well on my server it' easily the most popular of your maps,

chaos
stag
mach
impact
duel2 (before it crashed the server :'[ )
castle


is the order from the feedback i know of, and i like the ramps on b1 :P they make it more frenetic. Also it's fast respawn so the balance of a map depends a lot on various pathways and no tight bottlenecks that might work on normal respawn when you take out the entire defence and have 30 secs before they respawn to get through the gap. Those maps just don't work on fast respawn as they require massive amounts of teamwork and luck to break through the defence long enough and hold it off whilst you cap the flag.

The best maps on fast respawn present a challenge but not so its impossible to cap the final point as its so close to the spawn door. Or havign to pass the spawn door also asks for a lot of problems either spawn camping or impossible last cp.

Nearly every 5 point map out there fails on fast respawn because the last cp is so close to spawn. Some are still fun to play and there are quite a few in the cycle but they have to allow sufficient cover for the attackers to be able to set up tps and sgs close enough to the last cp that they can actually attack it. This also has to be destroyable by the defenders, as too many 5 point maps which pass the final cp test fail the cap time length test, where cps take far far too long to cap so they are never taken. most maps liek this mean that th emiddle cp once taken is in control by one team for the rest of the map

Then there are other maps which are simply too big and regardless of however well made like studio and redstoen have poor gameplay, as the distance to cover between caps is just so huge they are designed solely for default spawn times and clan play. This means they stagnate around the 4th cp and get boring in 10 minutes

Personally I think there are too many linear mirror maps out there where the cps are in a straight line the whole way, they are boring to look at and play. The best maps in TF2 and by far the most popular are attack/defend maps liek dustbowl/gravelpit. The teams have different aims rather than the same aim in the same map but just a different colour uniform and walls.
katous .
Banawhore | Y2M
Posted 28 days ago
Pros: easy on the eyes, quick to pick up, everything's around the corner
Cons: zero
Improvements: none
Notes: pint sized and potent
- Banawhore
Vilepickle .
Analyzer | Y2M
Posted 29 days ago
Posted by crazychicken

Your best map in my opinion, at least by far the most popular


You think it's the most popular, really? I haven't seen it jump over to the left server lists on this page really... ever: server map list

Aren't you guys still using beta 1 too? Pesky outside stair-fans :)
- Analyzer
crazychicken .
(O>) | Y2M
Posted 29 days ago
Your best map in my opinion, at least by far the most popular
Varadero .
Bananed | Y2M
Posted 1 month ago
We must drop "constructive comment"... Well, but when there is nothing else to say than: "Well, once again, great job from Vilepickle"
What could I say else ???
Snipergen .
Bananite | Y2M
Posted 1 month ago
:)
- Bananite
IceCreamLock .
Where there's smoke, they pinch back. | Y2M
Posted 1 month ago
Pros: Lots of detail, good gameplay.
Notes: I love it :D
- Where there's smoke, they pinch back.
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Author site (map listing): http://www.vilepickle.com/maps.php

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Details
The nuts and bolts.
Release: Final
Version: 1.0
Filesize: 7 mb
Players: 24
Time of Day: Day/Light
Textures: Custom
Meshes: Standard
Environment: Indoors, Outdoors
Map Size: Small
Effects: High Dynamic Range(HDR), Color Correction
Classes Available: All
Added by...
Vilepickle .
Analyzer
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Assessment
The community's verdict.
User Rating [+]
9.9/10
VWAR Rating
9.94/10
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