Map Details Release: Final Version: 2.0 Filesize: 16 mb Players: 24 Time of Day: Day/Light Textures: Custom Meshes: Custom Map Size: Medium Environment: Indoors, Outdoors Effects: High Dynamic Range(HDR) Classes: None/Not Specified Devnotes No details were entered |
cp_science2Two branches of a secret laboratory battle for project funding.
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| Category: TF2 > Control Point |
| Tags: team fortress 2, tf2, control point, science, science!, secret, lab, nonlinear |
| Added 2 years ago |
| 6,763 views, 2,197 downloads, 10 comments, 5 favorites |
Author's Readme/Notes:
CP_SCIENCE2!
(cp_science2)
Gametype: Control Points (linear)
Author: Mark "Shmitz" Major
E-mail: shmitz@gmail.com
Version: 2.0.0
VERSION 2 NOTE:
In this version, the bases have been flipped and then rotated 90 degrees. If you are familiar with the layout of the previous version, you may find yourself a little disoriented coming out of your initial spawn. However, this adjustment promotes movement from the base point to the second point, providing much more action around the power transform areas than in the previous version. Letters have also been added to the points to aid in identifying them in voice communication. These changes should help keep the more directionally challenged players from spending the entire round wandering around the middle point.
In addition to this improvement to gameplay, there have been a few bug/exploit fixes and a few cosmetic improvements. See revision history below for details.
Notes:
CP Order is Blue Laser, Blue Power, Catalyzer, Red Power, Red Laser, but the layout is not strictly
linear! It is not enough to just push to the next point, you must also actively defend your current one.
When in doubt, follow the blinking arrows, and pay attention to the cap point icons. You should be able
to find similar icons in your area to tell you if you're in the right place, or what direction you need to be going.
Cap Times (roughly):
Lasing Chambers: 12s x1, 8s x2, 6s x3
Power Transforms: 30s x1, 20s x2, 15s x3
Catalyzer: 40s x1, 27s x2, 20s x3
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Revision History
Version 2 FINAL
* Added detail to the scanner room.
* Fixed an exploit where a demoman could get above player clips.
* Added three more spawns to the primary forward spawn rooms.
Version 2 BETA 3
* Fixed misaligned textures.
* Added more signs.
* Spawns in main base should point players in a more helpful direction to their current goal.
* Added a little bit more detail.
Version 2 BETA 2
* Replaced lasers with models.
* Fixed door filters and respawnroom visualizers.
* Added more signs.
* Added stairs and an overhang to the base side entrance.
Version 2 BETA 1
* Rotated bases 90 degrees, to more naturally direct players in the direction of the second point rather
than the middle point.
* Added letters to the points to assist in voice communication.
* Fixed the problem with doors getting stuck closed until people back away (hopefully).
* Fixed the unfortunate omission of the soundscript definitions in 1.0. |
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