THE GAME CUSTOMIZATION NETWORK: FPSB | RTSB | RPGB |
SUBSCRIBE
 
 






Map Details
Release: Beta
Version: 3.0
Filesize: 2 mb
Players: 32
Theme: Not Specified
Time of Day: Day/Light
Season: Not Specified
Weather: Other/Not Specified
Textures: Standard
Meshes: Standard
Map Size: Medium
Environment: Indoors
Effects: High Dynamic Range(HDR)
Misc. Features: None/Not Specified
Classes: None/Not Specified
Devnotes
Hammer.
koth_corporate_b3
A King of the Hill map in an office building
Added by...
Key Authors
Pseudochron
Category: TF2 > King of The Hill
Tags: office, corporate, koth, king of the hill, building, cubicle
Added 2 years ago - last modified 3 months ago
1,696 views, 348 downloads, 3 comments, 0 favorites
Author's Readme/Notes:

Koth_corporate version 0.3 (beta)

This map is of the "King of the Hill" gametype, set in an office building.
Both teams spawn on the top floor, the control point is in the basement.

Objective:
Capture the control point (the "Hill"). Control the hill for six minutes.

Notes:
If your team loses control of the Hill, your timer is paused and the enemy's timer resumes.
The first team whose timer reaches zero wins the game.
The timer displayed in the HUD is the timer of whichever team is in control of the Hill.
DOWNLOAD
(2 mb)
Feedback
2 years ago
Pseudochron



Posted by ncyphe

I would love to know how you created the timer in game.

Each digit in the timer is a separate func_brush. Logic and math entities then enable and disable the brushes as needed.

ಠ_ಠ
2 years ago
ncyphe



I would love to know how you created the timer in game. Dynamic in-game textures have aways been a problem to me.

I have taken a look at the map, but I don't know how ell it would fair on a server, so I'll opt out of the assessment.

My views would say that there is quite the bit of detail which is always good, but the map somehow feels like it;ll cause traffic jams trying to get to the Hill. What I'm trying to say is that the Hill seems a bit too easily defendable, but who knows how well it'll work out until it gets some runs on a server.

I'll be looking out for this one on a server to try it out amidst the action, rather than a solo.


Future game dev, in study
2 years ago
Zalaxy



Pros: Unique Concept
Fair Balanced map
Love the alternate routes to the point(vents)
Awesome job with the clocks
Nice job with the glass breaking in the spawn room when the game ends
Overall a good fun map
Cons: If any need be said it was the spawn camping was far too common. Snipers would just stand on the stairs and snipe at the others spawn point.


Improvements: Provide doors to the second floor right from the spawn doors maybe? And have the exits in the middle of the second floor room?

I don't know exactly
Notes: Overall a great fun map. Glad I found it and downloaded it. Expect to see it running on SKC servers. :P

Cogito Ergo Sum
Add Feedback
Please provide constructive feedback and adhere to FPSB's Posting Rules.
You cannot post yet! Get involved on FPSB by posting your thoughts. Give authors your feedback to help them develop. To post in this submission register or login
Assessment
You cannot assess yet! Moderating FPSB is in your hands - when you assess a submission your vote determines its success or failure. To vote on this submission register or login
User Rating [+]
9.5/10
bScore
9.50/10
Stamps
This Map in a nutshell...
You cannot stamp yet! Stamps let you apply characteristics to submissions to help others understand them. To stamp this submission register or login.
Original
Added by...
Pseudochron
OFFLINE
ಠ_ಠ

Beggar
36 points

No EF
0 exemplary posts

Graduate
Joined 6 Jan 2008

Member
Vote for Studio
Like this Map? Vote Pseudochron for one or more monthly awards.
You must login or register to access this module!
Related Maps