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| Author(s): NatalyaAF, Zekeus, JJ45, Archanor |
| Category: CS:S ZM > ZE |
| Tags: space, escape, zombie, station, flee, ship, ships, natalya |
Author's Readme/Notes
VERSION UPDATE!!
I uploaded an updated version, ze_space_stationx, with some minor lag fixes but not much else. You don't need to rush to switch versions or whatever, ze_space_station is fine in most respects, but if you run a popular server then this update should reduce some of the shuttle lag. In stationx the shuttles have been made into track_trains and they go twice as fast so even if they still lag they reach their destination faster, so it won't be laggy for as long.
ze_space_station
This is a remake of zombie_spacestationflee_beta5
This is being published with the consent of JJ45 and Archanor, the original creators of the SSF maps.
This map contains my work as well as that of Zekeus. He designed some secrets and the area with the new shuttle pod.
Anyway, map features...
64 Spawns
2 Escape Ships
Radar Map
Cubemaps
2 Easy Secrets
2 Medium Secrets
1 Insanely Difficult Secret
Place Named Nav File Included
X-Wing
Changes from beta5:
Benefits for players in T Spawn:
- Sentry guns removed
- Door to one room was moved closer to T Spawn
- Box stack that blocked terrorists from going left out of spawn removed
All that was to even out the field because earlier terrorists could count on being mowed down by zombies on the CT team since they would have to wait for the guns to be deactivated, and they had a longer way to walk than CT's. This makes it a little more even.
New Shuttle:
Once you destroy the generator, if you hide around the generator room for a little bit a new door will unlock that leads to a second escape shuttle. The door unlocks when the warning voice finishes saying "Power Movement System Overload."
Armoury:
This is an easy secret. If you go to the old shuttle, when you get to the red bit at the end, there is an armoury at the right. It starts locked, but if you shoot a fluorescent light on the wall near the window in the hall it unlocks the door.
X-Wing:
If you complete the ridiculously impossible secret from hell you can fly the X-Wing around the map. If you can't figure it out, well, there's always noclip. :)
Miscellaneous:
- The shuttles now have two more windows at the back, and all windows are now breakable. That way you can go from one shuttle to the other.
- New scenery windows near each shuttle. They add to the environment a little.
- New secret room in CT spawn. It's easy to find. A similar room existed in Beta 7 but this map is based off of Beta 5.
- Red siren lights look different now.
- Most walls are now reflective metal and look cooler as a result.
If you have any questions or problems please ask!! I will be more than happy to assist you. Also, this map has a working .nav file so it could be used for Headcrab Hunter Mod, but the Headcrabs won't be able to enter the escape shuttles. That's about it. All that's left here is my crappy preview video of the X-Wing:
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| Added: 2 months ago | Modified: 2 months ago |
DOWNLOAD  (12 mb) |
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The nuts and bolts. Release: Final Version: 1.0 Filesize: 12 mb Players: 64 Gameplay: Trap, Running, Escape Remake: Yes VRAD: Full - Indoors VVIS: Full Map Size: Big Frames Per Second: 60-80 Cubemaps compiled?: Yes Map complete?: Yes
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Official Zombiemod Studio Maps, Skins, Scripts, and More! |
| Membership: Invite Only |
| Primary Skills: Coding/Scripting, Graphic Design, Mapping, Sound Effects & Music, Texturing, Server Administration |
| Inception: 9 months ago |
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