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Map Details
Release: Final
Version: 1.0
Filesize: 949 kb
Players: 40
Theme: Other<
Time Of Day: Day/Light
Season: Fall/Autumn
Textures: Standard
Meshes: Not Specified
Map Size: Medium
Environment: Indoors, Outdoors
Effects: Background Music
Misc. Features: Nav File, Skybox
Weapons: Knives, Pistols, Shotguns, SMGs, Rifles, Sniper Rifles, Machine Guns, Grenades
Devnotes
No details were entered
gg_uea_natural
Added by...
Brought to you by...
Key Authors
SmJe
Category: CS:S GG > Fight Yard
Tags: smje, uea, copyright, natural, texture
Added 2 years ago - last modified 2 years ago
762 views, 141 downloads, 7 comments, 0 favorites
Author's Readme/Notes:

Map information:

Author: SmJe

Help: None

Think time: Same as previous map

Build time: 1 Hour

Compile time: 2 mins

Map style: Gun Game

Map Theme: Château

Map size: 2.12Mb

Made for UEA
DOWNLOAD
(949 kb)
Feedback
2 years ago



I dont get why u voted it 5.2 Lost.

When other ugly maps can get 8.0

I think it looks specially good to gungame. Like the shapes of the house. And i played it vs Cruzer. It gots a good gameplay GG


blow your ass
2 years ago
PrawnLovesPorn



I think it looks nice, and the size looks fine too, like the shapes, lights. The textures also fit nicely together !


I H8 People who don't
2 years ago



This looks wonderful, the lighting is amazing, the gameplay looks like it wouldn't get repetitive at all and the overall details are amazing. The design is brilliant and unique, sweet

A 3D Skybox would have improved this map greatly and maybe some more complex brushwork but that doesn't take away from it's amazingness.

Nice work Smje. O.o


I fucking hate gingers.
2 years ago
Lost



Tad blocky for my tastes. Lower grid sizes to make some finer brushwork in spots would have been nice. Those protruding wooden beams for instance. Maybe some hanging Ivy models?

But needs a few more props added into the map and some more pronounced displacements used on the grass texture there, Interior is just a bit to dark for my liking. just a slight increase in there and maybe a lower lightmap settings to make the shadows more crisp wouldn't have been a bad idea.

Lastly, the high block walls surrounding the map are, well. Bad to be blunt, Should remove them and add in some more buildings to be blocking the play area and a 3d skybox perhaps. Can never hurt to have them.


Happily Engaged :D
2 years ago
str33tb



Whoaaaa, damn nice! Dl it!

Hello boys, I'm baaaack!
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Assessment
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Critic Rating [+]
5.2/10
User Rating [+]
8.7/10
bScore
6.92/10
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Amazing & Spooky
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This Map in a nutshell...
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Amazing & Spooky
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This Map in a nutshell...
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Amazing & Spooky