The map was inspired by the ut2k3 map ctf_geothermal, the base layout replicates that map however that map was ideally suited for 5v5 scenarios, the map size has been increased considerably as well as adding numerous rooms / gameplay elements that suit the tf2 playstyle, the final creation varys alot from the original but i hope the flow and gameplay is retained.
Title: ctf_geothermal_b2
Version: Beta 2.0
Filename: ctf_geothermal_b2.bsp
Created By: Jon Ridehalgh - [RL]Paria
Author Email: zen112880@zen.co.uk
Steam Contact: http://steamcommunity.com/profiles/76561197971006146
Compile Date: 26/03/2008
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Beta 2.0 Changelist
Fixed various nodraw surfaces being visible
Improved spawn rooms to make it easier to distinguish on which level you have spawned on.
Added Playerclips to Blue spawn and numerous other areas
Fixed engineers being able to build in some areas of the spawn rooms
Fixed Intel getting stuck in various areas
Toned Down ambient sounds in most areas
Added smoothing groups to certain areas
Added Basic 3d Skybox
Added 1 new route for attackers/defenders - right of the upper spawn exit.
Added more detail and colour to the main section
Increased Lighting and ambient lighting and reduced the fog effect for better visibility
Thanks to:
All of the Renegade Legion TF2 Community for helping me test the map
http://tf2maps.net for all their help and assistance,
feedback from players from Beta 1
Please provide constructive feedback and adhere to FPSB's Posting Rules. The submitter also provided the following feedback instructions:
This is my first map release, i have spent a good deal of time learning hammer along the way so i aprreciate any constructive feedback on design/gameplay/visuals
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