THE GAME CUSTOMIZATION NETWORK: FPSB | RTSB | RPGB |
SUBSCRIBE
 
 






Map Details
Release: Beta
Version: 1.4
Filesize: 8 mb
Players: 40
Theme: Facility/Industrial
Time of Day: Day/Light
Season: Not Specified
Textures: Custom
Meshes: Custom
Map Size: Medium
Environment: Indoors
Effects: None/Not Specified
Misc. Features: Ambient Sounds, Easter Egg/Secret Area, Skybox, Vehicles
Weapons: Knives, Pistols, Shotguns, SMGs, Rifles, Sniper Rifles, Machine Guns, Grenades
Devnotes
No details were entered
de_astute_b3
This map is set in a nuclear submarine base. Bombsite A is the submarine itself (Astute). Bombsite B is a fuel container in the underground train depot used to supply the base.
Added by...
Key Authors
Whitey
Dr_Sadako
Category: CS:S > Bomb/Defuse
Tags: submarine, facility, marine, train, basement, crane, office, canteen, storage, navy, military
Added 2 years ago - last modified 2 years ago
2,685 views, 528 downloads, 15 comments, 1 favorite
Author's Readme/Notes:

The layout idea of the map is that the facility is an old worn down naval base. The submarine (custom model by Frenzy) is based on the UK nuclear submarine Astute. The submarine is bombsite A (as in astute) and in the underground trainyard bombsite B is located. We have tried to make the map from a tactical point of view and from beta testing found it quite a challenge for both teams, once you know the map well enough. In previous versions we have had more routes but it became too unbalanced in T favour and the current layout seems to be the most even. There are 20 spawn points available for each team. We have found that the map easily holds 10 players on each team. We have tried to play around with light and sound to create a fitting mood for the map.

Changes from b1:
-framrate improvement in general but most evident in submarine hanger (thanks mookie for tips and pointers)
-glow glitches in office fixed (once again thanks mookie)
-changed position of exploding barrels
-moved easter egg trigger
-added decals
-fixed texture alignment
-added vent route from submarine hanger to guard office
- additional boxes added to allow access to sub room through blast doors


Overview is included in the BSP as well as all custom props, decals, textures etc.

We have been working on the map for about 7 weeks, mostly weekends and evenings. This is our first map built together.
DOWNLOAD
(8 mb)
Feedback
Page of 2   1 2 Next Page
2 years ago
Dr_Sadako



A final version of this map have been submitted. Please takea a look at:
de_astute_dmw

QED
2 years ago
Whitey



A new version has been uploaded. Mainly minor fixes but the map size has been reduced considerably due to resizing and compression of the custom textures. A tank and arcade machine have been added (thanks Frenzy). Changes have been made to the lighting in the train yard. A nav file is included in the BSP but more work is required on it.


TCS, the way to play
2 years ago
Whitey



A new version has been uploaded.
Changes are listed in the Notes section.


TCS, the way to play
2 years ago
-=[dMw]=-Blunt



Pros: it has Trains...I love trains in maps
Cons: none that I can think of
Improvements: ditto
Notes: The trains are obviously part of an underground system as they are below the level of the sub.

Bananite
2 years ago
jabbs



Pros: awesome map! Who are these guys?????
Cons: none
Improvements: It's about as good as it can get...

Bananite
2 years ago
SITHVID



Nice map looks balanced for Ct and T, particularily like the office section.

Bananite
2 years ago
RA7



Looks sweet...altough sum more detail here and there would spice it up more.

Bananite
2 years ago
noddy14



Some pointers on texturing:

Avoid that kind of beige stripe texture (ugly as hell =D )
Repetitive textures as in the top of screenshot 4 need to be broken up with details (eg: hazard lines on floor, trash decal works well - experiment ftw)
Also avoid dark textures on low ceilings, as this creates an oppressive atmosphere.
Try to match texture sets (in ss5: chipped plaster wall inside an office?)

Just my thoughts on an otherwise excellent map =D


Ignorance is Strength.
2 years ago
Whitey



Thanks for the comments so far. Could you give us some pointers on the textures please.


TCS, the way to play
2 years ago
Browne77



Nice big map for 12 -30 players. Crafty hidden hotspots for sniper doods, also agree with Noddy, Textures need a little work. Tunnel to trainyard needs light, otherwise, terific map

Bananite
14 records
Page of 2   1 2 Next Page
Add Feedback
Please provide constructive feedback and adhere to FPSB's Posting Rules.
You cannot post yet! Get involved on FPSB by posting your thoughts. Give authors your feedback to help them develop. To post in this submission register or login
Assessment
You cannot assess yet! Moderating FPSB is in your hands - when you assess a submission your vote determines its success or failure. To vote on this submission register or login
User Rating [+]
9.3/10
bScore
9.28/10
Stamps
This Map in a nutshell...
You cannot stamp yet! Stamps let you apply characteristics to submissions to help others understand them. To stamp this submission register or login.
Creative & Original
Added by...
Whitey
OFFLINE
TCS, the way to play

Drudge
239 points

No EF
0 exemplary posts

Veteran
Joined 2 Jan 2007

Member
Vote for Studio
Like this Map? Vote Whitey for one or more monthly awards.
You must login or register to access this module!