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de_astute_b3
This map is set in a nuclear submarine base. Bombsite A is the submarine itself (Astute). Bombsite B is a fuel container in the underground train depot used to supply the base.
Added by...
Whitey
Author(s): Whitey, Dr_Sadako
Category: CS:S > DE
Tags: submarine, facility, marine, train, basement, crane, office, canteen, storage, navy, military
Author's Readme/Notes

The layout idea of the map is that the facility is an old worn down naval base. The submarine (custom model by Frenzy) is based on the UK nuclear submarine Astute. The submarine is bombsite A (as in astute) and in the underground trainyard bombsite B is located. We have tried to make the map from a tactical point of view and from beta testing found it quite a challenge for both teams, once you know the map well enough. In previous versions we have had more routes but it became too unbalanced in T favour and the current layout seems to be the most even. There are 20 spawn points available for each team. We have found that the map easily holds 10 players on each team. We have tried to play around with light and sound to create a fitting mood for the map.

Changes from b1:
-framrate improvement in general but most evident in submarine hanger (thanks mookie for tips and pointers)
-glow glitches in office fixed (once again thanks mookie)
-changed position of exploding barrels
-moved easter egg trigger
-added decals
-fixed texture alignment
-added vent route from submarine hanger to guard office
- additional boxes added to allow access to sub room through blast doors


Overview is included in the BSP as well as all custom props, decals, textures etc.

We have been working on the map for about 7 weeks, mostly weekends and evenings. This is our first map built together.
Added: 6 months agoModified: 5 months ago
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Feedback (14)
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Dr_Sadako .
QEDY2M
Posted 4 months ago
A final version of this map have been submitted. Please takea a look at:
de_astute_dmw
- QED
Whitey .
TCS, the way to playY2M
Posted 5 months ago
A new version has been uploaded. Mainly minor fixes but the map size has been reduced considerably due to resizing and compression of the custom textures. A tank and arcade machine have been added (thanks Frenzy). Changes have been made to the lighting in the train yard. A nav file is included in the BSP but more work is required on it.
Whitey .
TCS, the way to playY2M
Posted 6 months ago
A new version has been uploaded.
Changes are listed in the Notes section.
-=[dMw]=-Blunt .
BananiteY2M
Posted 6 months ago
Pros: it has Trains...I love trains in maps
Cons: none that I can think of
Improvements: ditto
Notes: The trains are obviously part of an underground system as they are below the level of the sub.
- Bananite
jabbs .
BananiteY2M
Posted 6 months ago
Pros: awesome map! Who are these guys?????
Cons: none
Improvements: It's about as good as it can get...
- Bananite
SITHVID .
BananiteY2M
Posted 6 months ago
Nice map looks balanced for Ct and T, particularily like the office section.
- Bananite
RA7 .
BananiteY2M
Posted 6 months ago
Looks sweet...altough sum more detail here and there would spice it up more.
- Bananite
noddy14 .
Ignorance is Strength.Y2M
Posted 6 months ago
Some pointers on texturing:

Avoid that kind of beige stripe texture (ugly as hell =D )
Repetitive textures as in the top of screenshot 4 need to be broken up with details (eg: hazard lines on floor, trash decal works well - experiment ftw)
Also avoid dark textures on low ceilings, as this creates an oppressive atmosphere.
Try to match texture sets (in ss5: chipped plaster wall inside an office?)

Just my thoughts on an otherwise excellent map =D
Whitey .
TCS, the way to playY2M
Posted 6 months ago
Thanks for the comments so far. Could you give us some pointers on the textures please.
Browne77 .
BananiteY2M
Posted 6 months ago
Nice big map for 12 -30 players. Crafty hidden hotspots for sniper doods, also agree with Noddy, Textures need a little work. Tunnel to trainyard needs light, otherwise, terific map
- Bananite
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Details
The nuts and bolts.
Release: Beta
Version: 1.4
Filesize: 8 mb
Players: 40
Theme: Facility/Industrial
Time Of Day: Day/Light
Season: Not Specified
Textures: Custom
Meshes: Custom
Map Size: Medium
Environment: Indoors
Effects: None/Not Specified
Misc. Features: Ambient Sounds, Easter Egg/Secret Area, Vehicles, Skybox
Weapons: Knives, Pistols, Shotguns, SMGs, Rifles, Sniper Rifles, Machine Guns, Grenades
Added by...
Whitey .
TCS, the way to play
Ranked 5676th ( 29) with 209 points.

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