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es_cave7
The Blu team have to escort a cart of explosives into the Red base deep underground.
Added by...
Author(s): Spacemonkeynz
Category: TF2 > ?
Tags: cave, track, cart, underground, train, escort, goldrush
Author's Readme/Notes

UPDATE
--------------
I've updated version 7 with the Payload gameplay;

It can be downloaded here;

http://www.fpsbanana.com/maps/53363

enjoy.


This is version 7 of es_cave.

You can get version 3 is here
http://www.fpsbanana.com/maps/44937

And version 5 here
es_cave5 - Rapidshare

Escort Prefab
Escort Prefab



Map Name: es_cave
Game: Team Fortress 2
Map Type: Mining car escort map (Attack/Defend)
Author: Spacemonkey

------------
Introduction
------------
This is a test map I have made based on the playstyle of the soon to be released Goldrush map from valve.
The map consists of 4 rooms in an underground mine. Outside the Blu respawn room is a mining cart, the objective of
the map if for Blu to escort the mining cart to the red base in the last room. Red have to prevent this from
happing until the timer runs out.

In order to move the cart, blu have to be next to the cart, The more blu players next to the cart,
the faster the cart will go, up to a maximum of 4 players.
If a red player enters the area around the cart, it will stop moving, and the blu players will have to kill the red player
before the cart will start moving again. Scouts do not give a 2x movement bonus, all classes count as one player.

Thank you for playing my map.

If you would like to discuss it with me, or make a suggestion, add me to steam friends.
http://steamcommunity.com/id/spacemonkey

-----------
Change Log
-----------

v0.7
- Adjusted spawn timers

- Added singage to show map objectives

v0.6
- Reworked blu base to prevent spawn camping

- adjusted spawn timers

- added visual indicators for Blu team.

- minor lighting adjustments


v0.5
- Reworked red base to allow easier access

- Added more lighting, details, displacements, and props.

- Change graphical indicator to display better on lower resolutions


v0.4
- Adjusted Blu spawn times, Blu spawn time will now shorten the closer the cart gets towards the Red base.

- Fixed bug where cart would still move when no player where near.

- Fixed Blu spawn doors from closing when they shouldn't.

- Added more lighting, details, displacements, environmental effects and props.

- Added graphical indicator of the situation of the cart.



v0.3
- Increased the length of the map, and added more access ways for both teams.

- Increased height of tunnels to avoid clipping problems when players would stand on top of the cart.
Also Red sentries on the battlement should be easier to hit.

- Increased the max speed of the cart my 50%

- Added an alternative route from the Blue spawn to prevent spawn camping.

- Added more displacements and other texture details and minor props

v0.2
Fixed bug which allowed train to still move even when red players where in the trigger zone
(Added four logic_relay entities to allow Red_train_trigger to interrupt I/O between the Blu_train_trigger and the func_tracktrain)

v0.1
Release





Added: 4 months agoModified: 2 months ago
DOWNLOAD
(3 mb)
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Feedback (20)
Page of 2   1 2 Next Page
JakeyB .
Wuffy FreakY2M
Posted 13 days ago
Looks nice, bit blocky. Use displacements with the subdivide displacement tool on the walls and floor. It'll make it look a lot better.
- Wuffy Freak
Spacemonkeynz .
TF2 mapperY2M
Posted 2 months ago
Yes, i've made a payload version, you can ger it here
http://www.fpsbanana.com/maps/53363
- TF2 mapper
[NATO]Hunter .
EventScripts ownz!Y2M
Posted 2 months ago
Will you create a pl_ version of this map? That would rock :)
Zalaxy .
Cogito Ergo SumY2M
Posted 3 months ago
Pros: Awesome Custom Feel
Great job on the map
The game mode really does feel awesome

Cons: Unfortunately...Theres alot here.
2 Very hard choke points to get past. Point 5 and on the way to point 7.

Very hard to find action at times

Spawn doors always getting camped

Sounds always going off saying the match will begin in 10 seconds

A bit large but narrow.

Too much time given per capture
Improvements: Cons give a general idea
Notes: Our clan likes to keep maps that we love and only love. So don't take it the wrong way when I say I'm not going to keep it on my servers. Will defin keep an eye out for newer version.

Good job author!
- Cogito Ergo Sum
AI|Chicky .
www.clan-ai.comY2M
Posted 3 months ago
Pros: My initial feel of this map was that it was too small. However, I've added it to my 24/7 ES server and it is unbelievably popular.
Cons: None really. I'm not especially fond that blu can get to the hallway and then shoot through the cracks before the gate opens - but other love that about it.
Improvements: None really. I think this map is great. Honestly, the BLU spawn is kinda of large and it would be nice if the RED couldn't get in there. Makes for some really easy spawn camping...
Notes: Everyone is loving this map on my server. I truly was surprised that it was as popular as it is. With the other es maps (mining, dynamite and such), it felt so small. But it's become very popular. Good work!
Paria .
BananiteY2M
Posted 3 months ago
Played this last night on my server for the first time - everyone seemed to enjoy it - and thats a playerbase who dosent normally play customs alot. I did feel however that at times on a 24 man server it was maybe a little too chaotic, I understand the map is going to be faitly linear in order to support the gameplay of escorting, but i thought it could benefit from a few more options/routes around things, think of the buildings in dustbowl and the many ways u can navigate even the smallest of the houses - windows/ledges/doorways etc.

As far as the balance gos , it seems that initially its fairly easy for blu to get the cart around the corner and fairly close to the base - the final push however requires either a tremendous killing spree / ubers and spys to clear people out, the server stayed full throughout the 30 min timelimit (server dosent run custom rotations normally)

I would certainly have to play the map a few more times before commenting on how easy /hard it is to defend attack - but certainly i much preferred being on the red team :D
- Bananite
::
Anyone who supports McCain = failY2M
Posted 3 months ago
I think it is the funnest custom map for the game. Hurr
Spacemonkeynz .
TF2 mapperY2M
Posted 3 months ago
Yes, i'll make a prefab, i'll post here when it's done
- TF2 mapper
.
http://81.19.209.212:8510/listen.plsY2M
Posted 3 months ago
Can you make a prefab of how to do the escort thing ? cant get it to work :S
huster .
BananiteY2M
Posted 3 months ago
Good work
- Bananite
Page of 2   1 2 Next Page
Add Feedback
Feedback Instructions:
All feedback is welcome.

I am quite interested in how the map plays on a full server and how balanced it is, any feedback concerning this would be great.

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Details
The nuts and bolts.
Release: Beta
Version: 7.0
Filesize: 3 mb
Players: 24
Time of Day: Twilight/Dull
Textures: Custom
Meshes: Standard
Environment: Indoors
Map Size: Small
Effects: High Dynamic Range(HDR)
Classes Available: All
Added by...
Spacemonkeynz .
TF2 mapper
Ranked 4020th ( 6) with 317 points.

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User Rating [+]
8.9/10
bScore
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