THE GAME CUSTOMIZATION NETWORK: FPSB | RTSB | RPGB |
Become awesome - get Ripe | SUBSCRIBE
 
 






Map Details
Release: Beta
Version: 1.0
Filesize: 18 mb
Players: 24
Time of Day: Day/Light
Textures: Custom
Meshes: Custom
Map Size: Medium
Environment: Indoors, Outdoors
Effects: High Dynamic Range(HDR)
Classes: None/Not Specified
Devnotes
Hammer - for the creation of the map itself
Maya - for creation of the custom objects
XSI Mod Tool - to export the custom objects
Photoshop and the VTF plugin - for creation of custom textures

You can find my detailed tutorial on custom objects at TF2maps.net:
http://tf2maps.net/showthread.php?t=838
cp_corporation_b1
The Blue team is staging a hostile takeover of the Red corporation! Follow the Blue team from their invasion in the harbor to the dramatic capture of the Red team's corporate office.
Added by...
Key Authors
Reed Hawker
Category: TF2 > Control Point
Tags: battleship, ocean, docks, harbor, warehouse, office, president, lobby, assault
Added 2 years ago - last modified 1 year ago
7,306 views, 1,567 downloads, 56 comments, 1 favorite
Author's Readme/Notes:

***********************************************
***********************************************
Hey, beta3.0 is out! Get it instead!
http://www.fpsbanana.com/maps/56057
***********************************************
***********************************************


Corporation beta1.0
cp_corporation_b1.bsp
by Reed Hawker ([aVa] Hawk)
----------------------------------

Overview:
-----------
The Blue team is staging a hostile takeover of the Red corporation! This assault map follows the Blue team from their invasion in the harbor of the enemy to the dramatic capture of the Red team's corporate office. Battle your way through the docks, warehouse, and working spaces as the Blue team or defend your CEO to the end with the Red team.

This map is a control point map along the styles of Dustbowl, in which the Blue team attempts to capture all of Red's control points before time runs out. Once a control point has been captured, it cannot be recaptured. There are three rounds with two control points each.

This is my first Team Fortress 2 map and it's still in beta, so I hope to learn a lot from the people who test it out. Please leave your comments on ways I can improve it. There are still a lot of unfinished areas, but I'm still open to advice on how I can improve its visuals, layout, and balance.

How to Install:
----------------
Unzip the contents of the zip file into your team fortress 2\tf\maps directory. It is one singular .bsp file and all custom objects and textures should be included within it.

Thanks:
---------
Thanks to the kinds folks over at TF2maps.net for their help on various little problems I came up with. Also, a big thanks to my Avalanche friends for helping to playtest this map.
DOWNLOAD
(18 mb)
Feedback
Page of 5   1 2 3 4 ... 5 Next Page
1 year ago
Arthurp



Pros: Fun and looks new, the boat is beautiful!
Cons: The main problem i have was, as a solder i like to take the high ground, and when running along the top of the cargo in the ware house... your a snipers best friend.

farly new to mapping
2 years ago
Kingbloo92



Pros: looks great and plays well
Cons: agreed the second control point is a letdown but thats all I have too say
Improvements: none since this a the first beta
Notes: maybe a few shields and and ramps at the hallway in the third stage last cap would go nicely with this map

Bananite
2 years ago
Elanzer



I agree with other people about the second cap point on the third section - that hallway is just too much of a bottleneck, it just gets camped by sentries, projectile spam and heavies spamming into it with dispensers.

Another issue is that there's potentially too much freedom on the first dock section with demoman and soldier, they can just jump on top of the structures around the first CP ignoring most defense, making it too easy to destroy sentries in common areas.

Great map though, it's a surprise to see a custom map that actually plays comparable to stock maps.

Bananite
2 years ago
kelrog



Notes: we are running it more and more on our server. hope to see b2 or final soon! =-D

/me hopes GI Joe movie will be worth it
2 years ago
AI|Chicky



Hey, when is b2 coming out?!?!


www.clan-ai.com
2 years ago
AI|Chicky



Hey, something else to fix in b2.... in the first area by the boat, there are several solid objects that sentry guns can shoot through. We had a guy build a sentry under the dock and it shot people when they spawned inside the boat. :o

Also, in the second area, second point (so technically, the 4th point), pyros are able to set people on fire from beneath the point - even if they can't see the individual and there is only solid surfaces between the individual the pyro.

Let me know when b2 is coming out!!!!


www.clan-ai.com
2 years ago
nef



The visual effects in this map are simply stunning. You did an excellent job all around on this map, i've come to conclude. I only wish that you would make an assault map where red takes over blue, because I'd like to see more of the BLU style buildings and stuff. I prefer the cooler colors to the warmer RED colors. I'm sure someone will at some point, though, bud i'd like to see it from you.

The thing is, the third point, second cap, is IMPOSSIBLE to capture. seriously.

Bananite
2 years ago
AI|Chicky



One more request.... can you change it so it scores like dustbowl? It's very discouraging for players to lose the entire round when they get all but one cap point.

Please let me know when it's updated. Everyone loves the map!


www.clan-ai.com
2 years ago
ATEAM_Noodles



Pros: Obvious attention to details – everything looks fantastic!! Gameplay is also great - lots of routes and paths everywhere keeps everyone on their toes.
Cons: Just minor stuff, such as preventing demomen from sticky-jumping to the 2nd point. (1st stage). I also wish there was a bit more protection for offense on the 3rd stage... it can be tricky for a team to get out of spawn if defense has lots of sentries placed correctly.
Improvements: Fix the spawn doors - but I'm sure you're quite aware of that now.
Notes: This map is already becoming a favorite in the mapvotes on our server... We love this style of map (Attack/Defend - like Dustbowl/Gravelpit.)

Thanks for taking the time to make this map. Seeing as this is your first TF2 map, I honestly can't WAIT to see what you have up your sleeve next...

Hooah!
2 years ago
Brainsample



Pros: Fun map, I like the stages, similar to dust bowl.
Cons: The third stage last cap was very difficult to attack, never capped it.
Improvements: Another rout into the large room at the end would help. I know there's a hole you can rocket/sticky jump up through but it goes to the same hallway.
Notes: I still had a blast on this map despite not getting the last cap.

Bananite
50 records
Page of 5   1 2 3 4 ... 5 Next Page
Add Feedback
Please provide constructive feedback and adhere to FPSB's Posting Rules. The submitter also provided the following feedback instructions:
This is my first Team Fortress 2 map and it's still in beta, so I hope to learn a lot from the people who test it out. Please leave your comments on ways I can improve it. There are still a lot of unfinished areas, but I'm open to advice on how I can improve its visuals, layout, and balance.
You cannot post yet! Get involved on FPSB by posting your thoughts. Give authors your feedback to help them develop. To post in this submission register or login
Assessment
You cannot assess yet! Moderating FPSB is in your hands - when you assess a submission your vote determines its success or failure. To vote on this submission register or login
User Rating [+]
9.3/10
bScore
9.42/10
Stamps
This Map in a nutshell...
You cannot stamp yet! Stamps let you apply characteristics to submissions to help others understand them. To stamp this submission register or login.
Fun & Original
Added by...
TheHawk
OFFLINE
Bananite

Drudge
394 points

No EF
0 exemplary posts

Graduate
Joined 6 Feb 2008

Member
Vote for Studio
Like this Map? Vote TheHawk for one or more monthly awards.
You must login or register to access this module!