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Map Details Release: Beta Version: 3.0 Filesize: 16 mb Players: 32 Time of Day: Day/Light Textures: Custom Meshes: Standard Map Size: Large Environment: Indoors, Outdoors Effects: High Dynamic Range(HDR), Volumetric Fog Classes: None/Not Specified Devnotes Hammer for mapping.
Photoshop for custom textures |
cp_2skyscraper5 cps. Fwd spawns. All classes. Office environment.
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| Category: TF2 > Control Point |
| Tags: control point, office, highrise, city, urban, skyscraper, forward spawns, all classes |
| Added 2 years ago - last modified 1 year ago |
| 15,853 views, 3,048 downloads, 37 comments, 2 favorites |
Author's Readme/Notes:
2Skyscraper
Near final version. Please contact me if you have a server and are interested in hosting. Thanks Rootbeerz and Teamvipers for hosting beta 2.0.
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Beta 3 Changes
-Interiors are filled in much much more. They don't feel empty anymore. A lot of detail work done.
-Added custom textures for detail items.
-Changed main doors into skyscrapers from func_door_rotating to standard func_door because of gameplay issues.
-Fixed sniper battlement areas so snipers can't be way back in building while sniping into courtyard.
-Added a lot of signs and arrows to help new players get around.
-Elevators: added elevator music that plays during use, doors lock when in use so players don't go in elevator shaft and get crushed, added floor indicator lights to let players know when elevators available.
-Basement: added some detail to basement. Still a work in progress.
-Added spectator cameras.
-Optimized. I think I have nodrawed every possible hidden face no mater how small. Set up areaportals, so the courtyard and each building is its own area. Finished hint brushing. Overall a 10-20+ fps gain from beta 2.
-Added details to spawn rooms.
-Improved 3d skybox.
Beta 2 Changes
-Vast improvement to interiors. Made them a lot tighter and more detailed. Much improved lighting.
-Some changes to exterior of skyscrapers. A lot of changes to 3D skybox.
-HDR
-Moved final forward spawn rooms for each side significantly closer to final cap points.
!!As this is a nearly final version looking for some servers to host this in rotation. Please message me if interested in doing so!!
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MAP INFORMATION-
Title: cp_2Skyscraper_b3
Version: Beta 3.0
Filename: cp_2Skyscraper_b3.bsp
Created By: Matt Stambaugh - aka Termaximus
Author Email: message me on TF2maps.net or Fpsbanana.com
Type: CP
Compile Date: 2/26/2008
Development Cycle: Beta 1 -> Beta 2 -> Beta 3 - >
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THANKS TO:
Everyone at TF2MAPS.NET, JIVE TURKEY, Glasscasket, Vilepickle, Rootbeerz, Teamvipers, Neo_Bahamut, and everyone else who has playtested and/or given feedback on map.
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DEVELOPMENT:
Program: Hammer
Known Bugs: none
HDR: Yes
Compile PC: AMD X2, 2GB RAM
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Assessment You cannot assess yet! Moderating FPSB is in your hands - when you assess a submission your vote determines its success or failure. To vote on this submission register or loginWrapup: "A unique and carefully designed map. A must-download for all Team Fortress 2 fans." Stamps This Map in a nutshell... You cannot stamp yet! Stamps let you apply characteristics to submissions to help others understand them. To stamp this submission register or login.Amazing & Creative 2 x Amazing 2 x Creative 1 x Fun 1 x Original 1 x Immense 1 x Crazy 1 x Funny 1 x Spooky Vote for Studio You must login or register to access this module! |