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Map Details Release: Final Version: 1 Filesize: 24 mb Players: 22 Time of Day: Day/Light Textures: Standard Meshes: Standard Map Size: Large Environment: Outdoors Effects: High Dynamic Range(HDR) Classes: None/Not Specified Devnotes No details were entered |
wacky_races_v2
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| Category: TF2 > Payload |
| Tags: car race, trailer, fun, wacky race |
| Added 2 years ago - last modified 1 year ago |
| 14,036 views, 4,046 downloads, 24 comments, 6 favorites |
Author's Readme/Notes:
8/6 wacky_races_v2
Most of the changes have been made to make the map more balanced and more enjoyable for everyone playing.
Changes
・Added respawn rooms. Up until now players spawned in a random spot on or inside the trucks, but now they spawn in spawn rooms and can use teleporters decide which area of the truck to teleport to (indicated by images).
・Changed the strength/hitpoints of the final gate to 1.5 times that of v1.
・If a truck is hit by the cannon, it will be reduced to it's minimum speed for 7-12 seconds. It will not speed up during this time even if a driver is present in the driver's seat.
・Made the background music selectable. Shooting the blue boxes above the starting line will show the song titles and change the selected background music.
・Fixed a number of other bugs.
5/25 I updated a map.
1 A car changed
* I installed a step in the car.
* I set up a dispenser function in the cart of GOLDRUSH.
* Some speed become slow when they shoot a tire.
* The speed becomes a little slower when I shoot an engine.
* I made the acceleration of the car early.
2 The last door was red, blue separate doors, but became 1.
3 I made a cannon.
4 I installed a passage in the highway part.
4/12
I revised it newly.
* It solved the problem that a server crashed.
* One lap is a goal when I do it. It was not a CTF method. If one's car arrives at a goal line, it is victory.
* I attached a decoration to the map in various ways.
* The first obstacle did not operate unless a car came near.
* When a car approaches, the second gate comes to close and can destroy it from there.
I went ahead and cannot remove an obstacle and revised that I was advantageous if I knew a map.
This map is a race game unlike a conventional rule.
I run red, a blue trailer, and it is a race going around the goal earlier than an enemy.
A flag wins by default at 3 points 1 point forward when I bring a car to the neighborhood of goal when I take it to a goal line because I appear.
While a car runs, respwn becomes it in a car. Speed rises when I attack a steering wheel. Speed declines when I attack the front engine of the car of the enemy.
When it is attacked the internal driver's seat of the car, I largely do speed down.
It is to attack the car of the enemy earlier than an enemy to arrive at the goal.
I think that speed to catch up with is easy to be fast for an infighting.
There are the bascule bridge which cannot pass unless I switch it on on the way or the gate which cannot advance unless I break it.
When the difference of the enemy is big, a door is open and gets possible to shoot a cannon.
There are some differences by a blue team and the red team, but does not do the measures now.
Because the reason is because it is easy to drive fast a case to run after from behind.
I made it the balance that I came close as much as possible, and could fight.
There may be still malfunction in what think to be a few map so far,; but feedback thanking you in advance.
In addition, I do not understand English. Therefore I think that there is the strange place because I use translation software. |
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