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ccp_circlejerk_rc1
Cap points in a clockwise motion, hold all four to win!
Added by...
Author(s): What Is Schwa, Citrusmirakel, Hovis
Did you create this? Request ownership
Category: TF2 > CP
Tags: fun, original
Author's Readme/Notes

Welcome to the first Circular Control Point map!

Players must capture the points in a clockwise motion. Cap all four to win!

Watch out, the other team is doing the same thing. Work together as a team and co-ordinate offense and defense to win.

What Is Schwa? - Mapper
Citrusmirakel - Artist
Hovis - Game Type
Added: 3 months agoModified: 3 months ago
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(6 mb)
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Feedback (13)
Page of 2   1 2 Next Page
Terin7 .
Bananite | Y2M
Posted 2 months ago
Pros: A unique gameplay type to TF2, which can create some interesting combat situations.
Cons: Control Points seem extremely far apart, making it a long race around the map, and it discourages people from going to defend as it would be a long walk to those points. In the end, it turns into a race to see who can first capture all the points. Also is very visually busy, and confusing.
Improvements: Add noticeable side paths to points, possibly some that favor defense (drop down areas, that bypass longer ways, for instance) and reduce a lot of the clutter.
- Bananite
Brainsample .
Bananite | Y2M
Posted 2 months ago
Pros: A nice change of pace from other cp maps.
Cons: none, solid map
Notes: Always like when this map comes up.
- Bananite
t0rk3y .
Torque'n you out | Y2M
Posted 2 months ago
Looks really good! well done. Original and good.
cinnamon whirl .
Bananite | Y2M
Posted 2 months ago
Dang, you beat me to the first CCP map! I will have a look out for this, love to give it a try. Do you have any tips for making CCP maps? Mine's about 2/3 done :) just needs the last two points!
- Bananite
MalachiTF2 .
Is this thing loaded? | Y2M
Posted 3 months ago
Played this map (ccp_circlejerk_rc1) several times today, both on a nearly empty and nearly full server.

I was largely impressed. This map has plenty of potential, but a few flaws seem to consistently annoy users and undermine gameplay.


Getting Lost:
Most common complaint. I notice the signs on the walls pointing to CP's, but they need to be larger and more prominent. (Consider Valve's unmissably simple blue and red arrows.) Color coding them was a good idea - keep that, maybe expand color coding theme to hallways and cap points.

Circular Capping:
A minority liked it but most thought it was pointless and confusing. People weren't able to get an intuitive grasp of what was happening. Defending is difficult.

People were also vocal about the win conditions, which apparently can include open (neutral) cap points. How about requiring all points to be capped before the map is won? I don't think this will cause stalemate problems.

One possible alternative - allow circular capping in either direction. In other words, adjacent point capping in both directions. I think this might alleviate gameplay issues.


Stumble points:
Several places are difficult to walk around smoothly - like the wooden bridge/walkway. You end up having to jump over stuff that looks like you should be able to just walk over. Even these out - it would be very helpful.


Map Name:
Nicer comments included 'juvenile'. Need I say more? It also fails 'family friendliness' in some players eyes.



I've made maps and know what kind of effort can go into this. I look forward to seeing where you might go with this one!
- Is this thing loaded?
.
Banned | Y2M
Posted 3 months ago
Pros: Good Looking
- Banned
micsun .
Bananite | Y2M
Posted 3 months ago
This map has amazing detail in all sections. Seems there are also lots of custom textures. Very nice in the artwork department, brush work and displacements!

One minor complaint is everyone seemed to get lost a lot when we played. No one really seemed to know where they were supposed to be headed.
- Bananite
stoner420 .
Bananite | Y2M
Posted 3 months ago
Notes: bad ass map
- Bananite
Godling .
Bananite | Y2M
Posted 3 months ago
Tested this map out on our weekly "Map Test Night" and it went over reaaaaally well. Was an absolute blast to play. It's now in regular server rotation. Awesome work.
- Bananite
WhatIsSchwa .
Bananite | Y2M
Posted 3 months ago
Thanks for the comments.

A 3D skybox is in the works. I wanted to see if players enjoyed this gameplay type before pouring more time into it.

A 24/7 Server should be up shortly. I'll be certain to post the IP here.

-Aaron
- Bananite
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Details
The nuts and bolts.
Release: Beta
Version: .1
Filesize: 6 mb
Players: 32
Time of Day: Day/Light
Textures: Custom
Meshes: Standard
Environment: Indoors, Outdoors
Map Size: Medium
Effects: High Dynamic Range(HDR)
Classes Available: All
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Assessment
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User Rating [+]
8.2/10
VWAR Rating
9.11/10
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